[How to Play]
[Character Profiles]
[Elements]
[Special Items]
[Trapping *Summons]
[Sidequests]
[Frames]
[Enemies]
[Maps]
[Weapons and Armour]
[Ending Theme]
[Endings]
[New Game+]
[Downloads]
[Version History]
[Contact the Webmaster]

Keep . : Shades of Silence : . free!



Name:
Description:
Age:
Gender:
Height:
Weight:
Dominant Hand:
Build:
Weapon of Choice:
Innate:
Origin:
Pip/Tumalu
Guinea Pig Experiment
Unknown
Male
Unknown
Unknown
Dominant Paw Unknown
Round
Glove
White/Varied
Viper Manor Lab

Another creation of Luccia's (Viper Manor's resident "mad" scientist). He tells you that he "dweams of sailing de vast sea on a hwuge ship," and asks if you could open his cage "vewy quietwy." (talks kinda like Elmer Fudd, don't he?)

Recruitment
Find him hiding in the cannon room onboard the haunted S.S. Invincible. Chase him around while being attacked by wraiths, and he'll join after awhile. Interesting side-note: His name in Japanese (Tumalu) comes from the verb tsumaru (to clog), i.e., he's a curious animal that likes climbing into small, tight spaces. One must wonder why he isn't hiding inside one of the cannons in the artillery room, then. It'd make him harder to find, a not-so-easy to recruit character, and would make more sense. Ah well. At least he climbs into a cannon in one of his Lv. 7 techs...
Evolutions
What makes Pip unique is that he can evolve (all of his evolutions are pictured above and below). His evolutions depend on elements cast during battle. The game keeps tabs on what elements are cast by both your party and the game's AI. Here's the breakdown for Pip's evolutions and their orders, and how to go about getting them:


Colour Pip



Angel Pip



ArchAngel Pip

Pip

Devil Pip



ArchDevil Pip

Colour Pip
Pip can evolve into either Angel Pip or Devil Pip, depending on what colour elements are used during battle. "Good" elements are white (duh), blue, and green, and "evil" elements are black (again, duh), red, and yellow. If more "good" elements are used during battle (*Note: Pip has to actually be present during these battles, as in, in your actual fighting party, if not, he won't evolve), then Pip evolves into Angel Pip. If more "evil" elements are used, he evolves into Devil Pip. If Pip evolves into Angel Pip, and then mostly "good" elements continue to be used, then Pip evolves again, into ArchAngel Pip. If Pip evolves into Devil Pip, and then mostly "evil" elements continue to be used, then Pip evolves into ArchDevil Pip. If Pip evolves into either his good or evil form, and then the opposite elements are used in the majority (i.e., he's Angel Pip and you start using "evil" elements the most, or he's Devil Pip and you start using "good" elements most), then Pip's third form will not be one of the Arch forms, but his Colour form. If Pip just isn't used at all, then he remains normal, round, bouncy Pip, and has a boring lv. 7 tech.

If you keep Pip constantly in your party from the time he joins onboard the S.S. Invincible, then his first evolution should take place at some point inside Another World's Fort Dragonia, the earliest recorded time being while fighting the Cybots in the red crystal section. If you took him out for some boss battles, then he will probably evolve during the Bunyip fight in Fort Dragonia (black crystal section). The easiest form to get is Angel Pip, if you leave him in for the Dwarves vs. Fairies section (where you're using a lot of green elements) and Mount Pyre (where you're using a lot of blue elements).

Pip's initial innate colour is white, but after he evolves, his innate changes to whatever colour elements you've been using the most. Also, after Pip evolves the first time, the game gets rid of the old numbers and starts a new, clean count of what colour elements you're using. Also, his third-form evolutions will have to wait for until you get him back after the second time through Fort Dragonia.




Pip's first angel evolution


Pip's first devil evolution


Pip's archangel evolution


Pip's archdevil evolution


Pip's colour evolution
Tech Skills

Pip

LEVEL
TECH
DESCRIPTION
Level 3
Pounce
Hurl body at foe
with all one's might
Level 5
Soothe
Gently calm party to
restore stamina and HP
Level 7
Pounce+4

Devil Pip

LEVEL
TECH
DESCRIPTION
Level 3
Pounce
Hurl body at foe
with all one's might
Level 5
Soothe
Gently calm party to
restore stamina and HP
Level 7
Pounce+4

Angel Pip

LEVEL
TECH
DESCRIPTION
Level 3
Pounce
Hurl body at foe
with all one's might
Level 5
Soothe
Gently calm party to
restore stamina and HP
Level 7
Pounce+4

Archdevil Pip

LEVEL
TECH
DESCRIPTION
Level 3
Pounce
Hurl body at foe
with all one's might
Level 5
Soothe
Gently calm party to
restore stamina and HP
Level 7
Hell'sFury
Do the "wild thing" and
go into a hellish rage

Archangel Pip

LEVEL
TECH
DESCRIPTION
Level 3
Pounce
Hurl body at foe
with all one's might
Level 5
Soothe
Gently calm party to
restore stamina and HP
Level 7
HeavenCalls
Just give your opponent
a gentle poke

Colour Pip

LEVEL
TECH
DESCRIPTION
Level 3
Pounce
Hurl body at foe
with all one's might
Level 5
Soothe
Gently calm party to
restore stamina and HP
Level 7
CanonCannon
Find a nice, holy hole to
snuggle up in and...