Materia are those little balls that you put on your armor or weapons to give you magic. There are also balls that let you summon, or add effects. These
little balls are pretty useful. Throughout the game you will collect many different balls, including a few that are hidden.
How to equip materia: Go into the menu screen. After Cloud gives his explanation of materia in the beginning of the game you will be able to access the
“Materia” option. This is where you will equip/remove/etc your materia.
Now, you will see round slots, one row for the equipped weapon and one row for the equipped armor. There will be two kinds of slots:
O – Single slot. Can hold one ball.
O=O – Double slot. One round area will hold one materia. The link means that materia that adds an effect will work with this materia. I’ll explain that
Now, to equip the materia, simply select where you want to put the ball and then select the ball. You now have the materia equipped.
Types of materia:
This type of materia is the magic materia. Any time you have this type of materia equipped you will be able to use whatever spells the ball has, according
to its level.
This is summon materia. The number of times you can summon a given monster depends on the level of the materia.
Support materia. This type of materia supports your green materia. If you put this in a double slot with green materia, whatever its effect is (added effect,
elemental, etc) will be added to your materia.
Say you have added effect materia in a double slot with poison materia. You will now have a chance of inflicting poison on your enemies when you hit them.
Action materia. This type of materia adds extra actions to your characters, such as enemy skill, steal, mug, mimic and others. I don’t always find this
materia very useful, but the enemy skill one is pretty cool.
This is the materia that will give you certain skills that you can’t choose to do, like counter attack.
This materia you can only get once you master all of one type of materia (say green) and then go and see Bugenhagen.
I. Green Materia:
(use all magic)
II. Red Materia
Listed under the summon is the attack it performs. You cannot learn these attacks.
Anger of the Land
Fire Attack & Life 2 on party
4000 damage + status effects
Knights of the Round
13 Knights attack all enemies
Ability to use all summons
III. Blue Materia
Allows you to cast spells on all enemies.
Ex. – Level 1 All materia = cast spell on all enemies 1 time
Adds materia element to equipped weapon or armor
Ex – Fire, Lightening
Adds materia status to equipped weapon or armor
Ex- Poison hits if equipped to weapon, defense against poison if equipped to armor
Drains opponents MP if attached orb damages HP Absorb
Drains opponent HP if attached orb damages
Attack when using attached orb
Uses extra MP and increases power of paired magic
Steal As Well
Steal simultaneously while using attached orb
Counter with attached green/red materia
Cast attached when character dies
Attached orb will cast randomly 4 times
Cast attached orb at the beginning of battle
Throw: Throws items at opponents
Coin: Throws money at opponents
Manip.: Gain control of enemy target
D.blow: Critically attack or miss
Morph: Changes enemy into items
2x cut: Attacks the opponent 2 times in a strike
4x cut: Attacks the opponent 4 times in a strike
X Summon: Cast two summon spells in one round
Slash all: Attacks a whole group of enemies
Flash: Instant death for all opponents
Mime: Mimics last command
X Magic: Cast two magic spells in one round
X Item: Use two items in one round
Mstr. Cmd.: Man./Morph/Dthbl./Sense
V. Pink/Purple Materia
Cover: Increase Defense, protect other characters
Chocobo Lure: Attract chocobos, while on tracks
Long Range Attack: Same attack strength from back row
Counter Attack: Counterattack when hit
Enemy Lure: Increases enemy encounter rate
Speed Plus: Increases speed
MP Plus: Increases MP
HP Plus: Increases HP
Luck Plus: Increase luck
Magic Plus: Increase magic attack
Gil Plus: Increase gil gained from battle
Pre-Emptive: Increase first strike chances
Exp. Plus: Increase exp. gained from battle
Enemy Away: Decreases enemy encounter rate
HP <- -> MP: Swaps max HP and MP
Mega All: Cmds / Spells target all
Underwater: Removes timer from Emerald Weapon
Notes on Materia:
Materia affects your stats. It isn’t much, but just be aware that it can add or detract from your current stats.
No matter how high the level of your materia, if you don’t have it equipped, you can’t use the spells/actions/whatever