Attributes in red are solely available if that profession is your primary profession. Dervishes and Paragons can only be created in the Nightfall
campaign, but as you are more than likely to encounter them even in the Factions RP campaign, they are here.
The assassin walks the shadows, a deadly viper ready to strike at the heart when an enemy least expects it. Assassins are
masters of their chosen weapon, the dagger, and are experts at inflicting critical strikes that cause massive damage. The assassin is trained to efficiently
link attacks together in a chain without giving an enemy a chance to hit back. Wearing only lightweight armor, they have mastered the ability to move as
shadows, avoiding damage by not being there when an enemy's strike lands. Their other magical skills include hexes that lower a target's defenses and
protect the assassin from harm.
||For each point spent on this attribute, the assassin gains an additional 1% chance to score a critical hit. Assassins can also gain
energy whenever they score a critical hit in this way.
||Boost this attribute to boost the damage the assassin inflicts with daggers and the chance to land a critical hit with a dagger. Many skills, especially
dagger attack skills, become more effective with increased Dagger Mastery. This attribute also improves your chance of performing a double attack and
striking with both daggers at once.
||Improves the duration and effectiveness of hexes and other skills that make a single enemy vulnerable to the assassin's strikes.
||Improves skills that boost the assassin's defenses and allow instantaneous shadow movement.
Ritualists channel otherworldly energies that summon allies from the void. Mystic binding rituals bend those allies to the
ritualist's will. Ritualists hood their eyes to commune with spirits that grant great power and protection. The energy they channel drives ritualist skills,
which can enhance the deadliness of an ally's weapon and wreak havoc on an enemy's health. The ritualist can also use the remains of the dead to defend the
living, not by reanimating corpses as a necromancer would, but through the ritual use of urns and ashes. Where the ranger lives as one with the spirit world,
the ritualist can and will be its master.
||Summoned or animated creatures gain 4% more Health for every point spent in this attribute. Spawning also makes many ritualist skills
related to spirit creatures more effective.
||Boosts the ritualist's ability to summon and command otherworldly allies.
||Adds to the duration and effectiveness of ritualist skills that heal an ally's injuries.
||Increases the duration and effectiveness of skills that inflict spiritual harm on enemies.
Elementalists summon the powers of earth, air, fire, and water and command them at will. They can inflict more damage in a single strike
than any other profession. Earth magic summons quakes and eruptions, encases enemies in stone, or protects allies. Air magic harnesses
the power of tempests to strike foes down with lightning or enable allies to run like the wind. Fire magic manifests flames, fireballs,
molten lava, and even meteors to burn enemies to a crisp. Water magic conjures mist and ice to slow enemy movement and attacks, blur
vision, protect allies against magic, and inflict cold damage on enemies. Elementalists have access to energy regenerating skills, and
when chosen as a primary character, they can increase their maximum energy over time. The wise elementalist avoids becoming surrounded,
but keeps a local area-of-effect spell on hand just in case.
||Increases your hero's maximum energy, and improves skills that help you regenerate energy
||Inflicts fire damage and can affect large areas
||Allocate points to water magic to increase the duration and effectiveness of your water skills, which slow enemy movement
||Protects you and your allies, or attacks your opponents, ignoring armour level
||Pierces armour, causes blindness, and knocks down your enemies
Mesmers are masters of illusion and control, subverting the enemy's energy for their own use, and that of their allies. Combined with
any other profession, their skills provide excelent support, turning enemies' powers against them and changing the very fabric of reality
to hinder foes and help allies. Mesmers have the ability to cast spells quickly, which can make all the difference in the heat of battle.
Their powers of domination allow them to take control of enemy skills and energy. Their unique illusionary talents can slow or even halt
enemy movement and skill casting, or cause imaginary illnesses that drain health and energy from foes while healing and energizing allies.
While Mesmers are not known for brute strength, their ability to confuse, distract, and drain the enemy's resources more than compensates.
||Increases the speed with which you cast spells, allowing you to cast more often for greater overall effect
||Allows you to disrupt your enemies' actions
||Deceives your enemies and hinders their movement and their ability to cast spells
||Steals energy from enemies
Monks employ a direct conduit to the gods, and the answers to their prayers come in the form of healing and protection for their allies
and damage to their enemies. Combined with any other profession, monks can alternate between supporting their party and dealing damage
to opponents. Monks enjoy divine favour, which provides extra healing power, while their healing and protection prayers help to keep
their allies strong and healthy. Smiting prayers, on the other hand, call down divine anger on enemies, exacting holy damage that ignores
armour, though damage-dealing is not the monk's specialty. What monks lack in firepower they make up for with their unparalleled gift
for keeping their allies alive.
||Provides a healing bonus to all spells that target allies, and increases the duration and effectiveness of spells
that help you call forth divine powers to aid your allies
||Points allocated to healing prayers increase the duration and effectiveness of spells that allow you to heal yourself and your allies
||Increase the duration and effectiveness of skills that inflict damage on the enemy. Smiting prayers are especially effective against
||Allocate points to protection prayers to increase the duration and effect of your protection spells, which help protect you and your
allies from harm
Necromancers are masters of the dark arts, calling on the spirits of the dead, and even death itself, to overpower enemies and assist
allies. In sacrificing health and taking curses and diseases upon themselves, they can deal large amounts of damage to those foolish
enough to oppose them. Dead and dying enemies become unwilling allies in their hands. Necromancers have the singular ability to absorb
energy from an enemy's death, and can raise a fighting force from the corpses of their foes. Curses, which often cost the necromancer
dearly, exact an even greater toll from enemies, who find that their enchantments and healing skills are rendered useless. Due to the
sacrificial nature of their methods, necromancers must practice patience and self-discipline to survive.
||Allows you to gain energy whenever a creature near you dies
||Reduce your enemies' effectiveness in battle
||Increases the duration and effectiveness of skills that steal health from your enemies and gives it to you
||Increases the duration and effectiveness of skills that deal cold and shadow damage to enemies as well as those that increase the
effectiveness of your undead minions
Rangers are unique in their ability to succeed with the help of, or even in spite of, their environment. Nature rituals allow them
to manipulate the environment to hinder their enemies, or borrow the very power of creation to heal and aid their allies. They favour
long-range combat, the bow being their weapon of choice, and can be especially effective from elevated locations such as bridges and cliffs.
They are the only profession with the ability to charm animals, which then accompany them on their travels and assist them in battle,
gaining experience and levels over time. Rangers are also blessed with survival skills that helpl keep them alive.
||Points into expertise decreases the energy cost of your attack skills, preparations, and traps
||Improves your animal companion's basic attack damage, as well as skills that help to keep your companion from harm
||Improving marksmanship increases basic bow damage, and increases damage dealt by bow skills
||Improves defensive stances, preparations, and traps
Warriors rely on stout hearts, brute strength, and melee weapons to subdue their enemies and protect their allies. They generally disdain
long-range warfare, preferring instead to charge directly into the fray swinging their weapon of choice. They can take a beating unlike
anyone else. Warriors are equally comfortable weilding axe, hammer, or sword, though many choose to master one weapon over all others.
Many warrior skills require adrenaline, which builds up during combat to enable those skills, and usually results in major damage. Defensive
tactics help the warrior to avoid damage and protect allies, but strength is the warrior's biggest asset, allowing this hero to do more
damage with every attack.
||Increases the armour penetration of your attack skills by 1% per attribute level. Strength also improves the effectiveness of skills
that keep you alive, and those that inflict damage on your opponents
||Increases basic sword damage as well as damage dealt by sword skills
||Improve axe mastery to increase basic axe damage and damage dealt by axe skills
||Increases basic hammer damage and damage dealt by hammer skills
||Improves shouts and stances that give you and your party an advantage in battle
Serving the gods as holy warriors, dervishes stand confidently in the whirlwind of conflict. Martial techniques perfected in the
deserts of Elona allow a dervish's scythe to lash out quickly at multiple opponents, surrounding the holy warrior with a swath of destruction. Initiates often
learn spells of self-protection, prayers that rush a warrior into battle, and invocations that empower attacks with elemental fury. Masters of the profession
can assume the form of a God, enacting divine will with holy blessings. Keenly aware of the conditions of a fight, a dervish can reap great benefits by using
multiple enchantments. Wandering the savannahs and deserts of Elona, the faithful dervish chants prayers to the earth and wind... and the fury of the sandstorm
answers in response.
||Whenever an enchantment ends, the dervish gains 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.
||Increases the damage a dervish inflicts with scythes, as well as the chance to inflict a critical hit when using a scythe. Many skills, especially scythe
attack skills, become more effective with higher Scythe Mastery.
||Many dervish spells, especially those dealing with defense or earth damage, become more effective as this attribute is raised.
||Increases the duration and effectiveness of the dervish's Wind Prayer skills, including prayers that speed movement and lash enemies with cold damage.
Paragons are the guardian angels of Elona, humanity's champions against malefic threats. They rally the valiant with shouts
and chants, aiding heroes, henchmen, and other adventurers through inspiration and motivation. A paragon's best weapons rely on an insightful mind, a courageous
spirit, and a charismatic voice. Many paragons also arm themselves with a spear and shield, striking from a distance as they shout their battle cries. Through
insight, they help others resist hexes and conditions, echoing their commands across the field of battle (in fact, some “Echo” abilities renew themselves each
time a chant or shout ends). When all hell breaks loose, a commanding paragon shines as a beacon of light, driving back the forces of darkness.
||The paragon gains 1 Energy for each ally affected by one of the paragon's shouts or chants, up to a maximum of 1 Energy for every 2
||Increases the damage a paragon inflicts with spears, as well as the chance to inflict a critical hit when using a spear. Many skills, especially spear
attack skills, become more effective with higher Spear Mastery.
||Some paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher
||Increase the duration and effectiveness of related skills, as well as the paragon's ability to help with recovery.