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Enemy Cards


Cards dropped by enemies that can be added to your deck (use by pressing the Select button in battle). *Note: You can only have one enemy card in play at any given time. If you play another enemy card before a previous one has run out, the previous card's effects end right then and there.

Name
Type
Description
Duration
Special Notes
Shadow
Incrementor
Increase the value of all cards by one
Two reloads
Soldier
Combo Plus
Add an extra hit to normal combos
Three reloads
Large Body
Guard
Deflect frontal physical attacks and completely nullify damage
One reload
Red Nocturne
Fire Boost
Increase the strength of Fire abilities
One reload
Blue Rhapsody
Blizzard Boost
Increase the strength of Blizzard abilities
One reload
Yellow Opera
Thunder Boost
Increase the strength of Thunder abilities
One reload
Green Requiem
Cure Boost
Increase the potency of Cure abilities
One reload
Powerwild
Retrograde
Reverse the values of all cards (1 becomes 9, 2 becomes 8, etc.).
Cards with value 0 are not affected
One reload
Bouncywild
Draw
Attract fallen cards and items for easy retrieval
Five reloads
Air Soldier
Reload Kinesis
Reload while in motion
Three reloads
Bandit
Combo Finish
Make any normal attack as strong as a finishing blow
One reload
Fat Bandit
Back Attack
Increase damage when striking enemies from behind
Two reloads
Barrel Spider
Quickload
Reload cards instantly
Three reloads
Search Ghost
Drain
Absorb enemy HP when striking with attack cards,
but enemies will drop fewer items
One reload
Sea Neon
Random Values
Randomize the values of cards you use
One reload
Screwdiver
Decrementor
Decrease the values of all cards by one
One reload
Aquatank
Wight Knight
Float
Alter gravity to increase jumping ability
Three reloads
Gargoyle
Vanish
Become invisible and reduce your chances of being hit
One reload
Pirate
All Zeros
Change the values of all cards to 0
One reload
Air Pirate
Darkball
Cardblind
Hide the cards you hold from hostile eyes
Three reloads
Defender
Protect
Decrease damage from physical attacks by the enemy.
Magical attacks do normal damage
One reload
Wyvern
Wizard
Magic Boost
Forfeit summon card use to power up magic cards
One reload
Neoshadow
Bio
Cause enemies' HP to gradually drop
One reload
White Mushroom
Black Fungus
Random Flush
Activate a random enemy card effect
One reload
Creeper Plant
Tornado Step
Crescendo
Summon Boost
Forfeit magic card use to power up summon cards
One reload
Guard Armor
Wide Attack
Slightly extend the range of attack cards
Thirty attacks
Parasite Cage
Dispel
Break an opponent's enemy card without fail.
Nothing happens if your opponent has no enemy card in play
Entire battle
Trickmaster
Value Break
When you lose a card break, reduce the value of the enemy's
card by the value of your broken card
Ten breaks
Darkside
Mimic
Copy the enemy card your opponent is using.
Nothing happens if your opponent has no enemy card in play
Entire battle
Card Soldier
Attack Haste
Increase the swing speed of attack cards
Thirty attacks
Hades
Berserk
Boost the power of attack cards when low on HP
(when the gauge is flashing red)
Thirty attacks
Resistant to: fire
Stunned by: ice
Jafar
Attack Bracer
Stop enemies from breaking attack cards you use
Twenty attacks
Oogie Boogie
Regen
Gradually restore HP. HP return more quickly when low
Ten uses
Ursula
Shell
Halve the damage from magical attacks by the enemy.
Summon magic does normal damage
Five hits taken
Hook
Second Chance
Retain one HP after a critical hit,
provided you have two or more HP left
Three uses
Resistant to: lightning
Stunned by: fire
Dragon Maleficent
Overdrive
Sacrifice reload speed to power up attack cards
Thirty attacks
Riku
Sleight Lock
Keep cards used in sleights available for reloading
Five sleights
Resistant to: fire, ice, and lightning
Axel
Quick Recovery
Use cards even while staggering from damage
Ten hits taken
Immune to:fire
Stunned by: ice
Larxene
Dash
Increase running speed
Fifteen cards
Immune to: lightning
Weak against: special attacks
Vexen
Auto-Life
Revive automatically when your HP reaches zero.
Only a small amount of HP is restored
One use
Immune to: ice
Stunned by: fire
Marluxia
Double Sleight
Use stocked cards and sleights twice in a row.
However, during versus battles it bumps up the reload counter
Three sleights
Resistant to: fire, ice, lightning,
and special attacks
Weak against: physical attacks
Zexion
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Lexaeus
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Card Types