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Keep . : Shades of Silence : . free!



Head back to Alvanista (by way of Freland Harbor, of course) and talk to Runeglom again. You can talk to the title dude again to become a Knight. Which, again, doesn't affect anything. (*Note: If you want a list of all of Cless' classes (some actually do something, like give Cless a status screen star) then go here) The papers will take a day, so stay the night at the Inn. Return to Runeglom in the morning to recieve Alvanista's Royal Crest. Leave the Castle and Arche leaves your party, since half-elves aren't allowed into Ymir. And gah, you'll have to buy another pair of Jet Boots if she's the one that had them equipped (if you even use them)... damned Arche. You can buy some in the Armory, and if you still have those Flame Mantles equipped (and the Ice Scimitar) you can unequip them now. You also will want to stock up on a TON AND A HALF of Remedy Bottles. Leave the city, and the scene switches back to Arche being sneaky.

Range east, south, west as far as you can, then south a bit, then enter the forest area inside the upside-down U of water.




This place is another maze. Seriously. If you were a lucky little monkey and got a Gorgon Amulet while fighting the Basilisks instead of a Basilisk Scale... EQUIP IT ON CLESS! ^x__o^ Go up all the way, then left a bit, up a bit, right until you get to the little bridge, then go up, all the way left, and up. Beware the Snakemen and Drakes, cause they'll turn your party to stone (BAD! If your entire party gets, uh, stoned, it's game over). If you get tired of being stoned use a Holy Bottle. The best way to kill off Oak Roots is to get up close and use Tiger Teeth.


Geeze, what a mess. Save already, willya? OK, next area... From the SP go right and follow the path offscreen for a Mixed Gummy. From there, go south and follow the path to get a Sage. Return to the SP, save, and take the left path. In the next area go up and left, past the tree, to get a Lavender. Take the south path to get another Lavender, then go back and take the left path for another Lavender. It's an illegal lavender stash! Heh. OK, back at that crossroads go north to finally get the heck outta here... as Klarth spots something pink behind a tree...




You get stopped at the entrance to the Elven Village, but when they see the Crest they take you to the Inn. Rambard comes in and tells you to pick up supplies for a day's trip... GO BUY REMEDY BOTTLES! NOW!! Can't buy any weapons cause all they sell are bows... Anyway, sleep at the Inn. Hey, that lady looks slightly familiar...

When you're ready, head to the north end of the village. Rambard tells you to follow the path that the bush babies are on. Well, that's all well and good, since it's easy to spot them. The only problem is, there isn't any treasure on that route! And we love treasure. :oD

Alright, here's how this'll work. Since this place is worse than the Moria Gallery, I'm making this map for you to minimize confusion. Beware though, cause it's friggin HUGE. Also, I'm breaking this text up into sections so you can go back and buy Remedy Bottles frequently (and I don't care if you have 13 when I send you back, cause you'll probably be wishing you'd gone when I told you to). Last time I played this, Cless got stoned two areas before the stupid Heimdall monument thingy and I had to get aaall the way back to, not only the Elven Village, but ALVANISTA with no Remedy Bottles left! OK, enough whining from me, on with the show!




A pretty good strategy to use around here is to have Klarth cast Maxwell on the middle Snakeman/Drake, and have Cless spam Tiger Teeth. As soon as you enter you see an SP. Use it, then go north.

Here, go left to get a Spy Lens. You can use Holy Bottles around here too, ya know, unless you're like me. :oD *Tip: You might want to Save State after every run-in with a Snakeman/Drake party, just in case (if you're using zSNES anyway). Go back to the last area and head north. Go left here to get a Veggies then go back. Continue north, grab the Life Bottle to your right, then head back to the entrance to this area. We're heading back now for Remedy Bottles. Keep heading south from here to reach the Elven Village. Sure, maybe I'm paranoid, but it's better to be paranoid than sorry! By the way, you can rest at the Inn while you're here to restore TP.

Use the SP, then go north, north, and north to return to the Life Bottle area (i.e., the last area we raided). Take the left path here, and keep heading left through this pass. Grab the Holy Rune and the Black Onyx from the chests. Take the left path now. Down from the entrance is an Apple Gummy, and left from the entrance is a Savory. Continue a bit left from there, and a little below you is a break in the trees. Enter it to get an Armlet. Exit north. In this area, go left to find an Hourglass. Go back, then go north and north. Here, grab the Heavy Stone, and now we're going back for more of those Rem. Bot's. :op From where you found the Heavy Stone go south, south, south, right, right, right, south, south, south, and south to reach the SP.

Again, use the SP, now go north, north, north, and north again. In this area, go left. To your immediate left is a Battle Rune. Left of that is an Apple Gummy and north of that is an Orange Gummy. Exit north to get a Holy Bottle. *looks at the map* Yech! Time for a trip back, and I don't care how much you whine about it! From the Holy Bottle area, head south, south-right, south, south, south, and south to reach the SP. *whew*! Halfway done! Yay! ^x__x^;;

OK, go north, north, north, and... right! Go south for a Verbena, then head right again out of this area. In front of you is a Savory. South of there is an Armlet and south-east of that is a Dark Bottle. Exit south. To your right (behind the rock) is a Spy Lens, and farther right is a Mixed Gummy. Keep going right along the top to exit this area. Grab the Steak, the Thief's Mantle, and the Rune Bottle, then go back to the last area. Go around the lake and take the south-east exit. Go right to get a Medicine Bottle and a Resist Ring. Go back to the other area and take the southern exit (it's on your left) to get a Life Bottle. OK, time for one last trip back to town... From here, go north, north, left, left, south, south, south, and south.

OK, go north, north, north, north, and right. Now, go north and right to exit. Now, go right twice. In this area, go down and right to get a Protect Ring, a Resist Ring, and another Thief's Mantle. Exit north. There's an Elixir here on your right, hidden under the branches of the trees. Go back to the last area and exit right. Go south to get a Reverse Doll. Go north from there and left, and exit this area to the south. Go south again and check behind the tree to the right of the rock on your right for the Gorgon Amulet. EQUIP IT! (it prevents that stoned effect). Go right across the top into the next area for a Protect Ring. Go back to the area where you found the Gorgon Amulet and use the south-east exit. Continue right. Grab the Resist Ring, use the SP if you'd like (nothing evil's coming up, so don't worry), then continue north for a scene. Man, I'm glad I don't have epilepsy. ^O__o^;;

You now have the Moonstone Ring and the Topaz Ring (and probably close to 0 Remedy Bottles...). Check behind the Heimdall for some Elven Boots. Time to head back! Go right, right, north, north, left, left, left, south, left, then just keep heading south.

Look! What? Where? There! Huh? ... WHAT?! ... as I mentioned earlier, Arche's a FREAK! (and a flake too, apparently...) Well, the Innkeeper saves Arche, who later cries like a baby once her brain starts working.

Agh! Finally! And, to quote from my favourite movie: "Now we can finally go home!" (Armageddon) Go south, right all the way, down, and right off-screen. Yes, there are still enemies around here but if it's any consolation you've got Arche with you again! (...) And now that she's back you can de-equip that other pair of Jet Boots, if you still have em equipped that is.

OK, in the next area just go south. In the area after that, go down, right, down, left all the way, down a bit, right a bit, and down to LEAVE!


The Bug in the Moon


The Mystery of the Pendant


Of Prisons, Sewers, and Other Random Places


Blast to the Past


The Sylphs


The Tree of Life


Hangovers and the Prince


Undine


Ifrit


The Clay Golem, Gnome


The Moria Gallery


Edward, and Several People Who Aren't