[How to Play]
[Character Bios]
[Tech Skills]
[Enemies]
[Maps and Shops]
[Weapons and Armour]
[Items]
[Transformation Menu]
[Cless' Classes and Status Screen Stars]
[Combo Command Combos]
[Theme Song]
[Downloads]
[FAQ]
[Version History]
[Contact the Webmaster]

Keep . : Shades of Silence : . free!





Harrison Ford boy takes you all to the future, use a Charm Bottle to buy weapons, and if you REALLY want to buy a new weapon fer Cless, instead of waiting til Venezzia, get a Damascus. Buy a Composite Bow fer Chester. North and left is the bridge. Turn south right before you cross it, and buy the Large Food Sack from the lady for 30000g. Inside the Items shop is an old "friend"... (i.e., the bush baby that lady had you haul around before you became the hero of the world that you are).


Enter Cless' old house and talk to the instructor on the faaar left to buy the Flare Talon combo for 20,000g. Switch Chester into yer party, equip him with the Composite Bow and a Black Onyx, and level the poor boy up! He's only at level 10! (or whatever you left him at) (OK, OK, so he STILL won't get any techs, but... OK, FINE, do whatever ya want with the boy!).

You can find Howard D. Morrison (who's also not Edward) (...) (yeah, couldn't resist doin that this time around, either) Anyway! You can find him in Tornix's old house and, after a rather long conversation where you establish that he has no Magical abilities and discuss the Meaning of Life, he tells you that you can rest (for free) at his house anytime.

I don't know about you, but that lil pink-haired kid downstairs could be Arche's kid... (from what guy??) Uhhh... I didn't say anything... *points somewhere else to distract you* There! The kitchen! Ha, that merchant guy seems to have taken up residency in the Morrison dwelling. And he's even got the same inventory! HAHAHAHAHA! *ahem* Inside the Mausoleum (which is now Volt's Cavern), is a Holy Bottle north of where you are, and left of that is a Shield Ring (equip on Chester) and a Life Bottle. Through the door to the north are TWO Lavenders! OK, leave, since there's nothing else here that you need to worry about (for now... da-da-dum!) :oD

When you're ready, go north through the mountain pass to Euclid (there's a Reverse Doll at the top, by the way). Yay! Level 34, Chester! Congrats! Alright, wander around Euclid. Uncle Olson's house has been turned into a Research Center. Haha! OK, enter the Castle (to the north). There's a tournament going on, but don't bother with that right now. I got killed off on the very last round of the first battle, and there are TEN battles, one right after another! Come back when you're around level 70 or something. Talk to the King to get... 80000 FREAKING G?! Daaamn... On the second floor is a dude in black armor. He'll change Cless' title again. Blah. Alright, I can't remember anything else of interest, so... head to Venezzia!




Head to the Armor shop, and buy buy buy! (although there's a better (but more expensive) place just a bit later on...) Apparently, the Damascus is the best weapon for Cless here, or the Hard Cleaver. Aaand no, that's not actually Elwyn and Nancy in the Trading Company, just their descendants. Talk to Harrison on the right-most ship to find out that there are certain, uh, complications in regards to getting to Alvanista by boat. You return to Euclid, where Dr. Livingstone shows you his Airbirds (...isn't that rather redundant?). Only problem is, they can't fly as far as Alvanista.


Chester: I, for one, have NO idea what any of you are talking about.

Yeah? Well, you and me both, kid... Actually, that's not entirely true... remember the new name of the Mausoleum? Klarth volunteers to go contract with Volt, so... back to the Mausoleum we go!




You'll want yer Jet Boots around these here parts, cause you'll be doin a LOT of runnin... *twitch* *twitch* Oh yeah, the skeleton-looking bad guys drop ?Weapons that might be Dragon Tooth's (good for later, not all that great around here), and the bug-guys drop ?Bows (maybe Wave Spreads, whoo hoo!) (they give off two shots at once!).


OK, apparently you people wanted one of my big-ass maps for this place too, so there ya go. It's not as big as the other ones, so don't worry. Equip someone with the Sorcerer's Ring. Take the first right, then go straight up into the cave. Use the ring on the curly-swirly metal thingy (and, for those of you that know of these things, the conductor) to create an electric charge, which opens the door, for a limited time. Grab the Grimorum for Klarth out of the chest, then head down the stairs.

Go right and through (yes, I said THROUGH) the wall, and step on the button thing in the back. Go back through the wall, and up through the door, then head right. Here, keep going right, and into the cave north of you. Up the stairs is an Orange Gummy. Go BACK DOWN the stairs (unless, of course, ya wanna go through the door and start from the beginning??), left and south.

You might want to use a Holy Bottle here if you don't like distractions (don't worry, the enemies around here drop em by the ton). Turn on the conductor, run into the south room, flick the lever, then run back and turn on the second (middle) row of conductors, and RUN through the door! Go down the stairs, pick up an Apple and a Bread as a reward, then go through the door.

Turn on the conductor, then run south and right through the wall (AVOID the teleporter, which just takes you back to the beginning *headache* ) and up through the door. Which closes if you don't reach it before the current goes bye-bye. Which means ya gotta do it over again. ... NNNOOO!!!

*breathes* You can't go left here, cause of some "mysterious force" (which, unfortunately, isn't disabled by that stupid ruby from the beginning of the game. Bah, stupid ruby). Enter the door, hit the switch to the north, then go right and up to get a Sylphs Broom for Arche. Go back into the previous area, south and all the way left, hit the switch behind the conductor, then turn on the current and run right and up through the door.

This next area causes a headache and a half! Use the SP already. OK! This is how this works: The door only opens if the left current is running, which'll only run if the middle one's on, which'll only turn on after you've triggered the rightmost one... AUGH!

OK, OK! Here's what I did: Use a Holy Bottle when you're near the sign at the top-right. Get between the right and middle conductor-thingies, so that you can't move right or left (picture at left), and only have space to turn around and/or go up. Turn on the right conductor, then spin around and turn on the middle one, then run to the left one, and run out the door! *whew*


OK, re-equiption time! Put a Body Amulet on Cless, and replace the Sorcerer's Ring and Jet Boots. Then go north. And Volt speaks in binary! Heh.


Boss: Volt, Aruroun (3)
HP: Volt: 28,000, Aruroun: 2,200
TP: Volt: 400, Aruroun: 100
Attacks: Drain, ThunderBlade
Recommended level: 47

OK, there are two different things that you can do at the beginning: either use Indignation to wipe out all the Aurouns at once (and heal Volt at the same time) (although this is my favourite tactic, since you won't need the Body Amulet for this), or use God Breath twice to eliminate those annoying Aurouns.

Don't have Cless equipped with the Dragon Tooth, as all it does is occasionally knock out Volt, without doing any damage (kinda like Pico Hammer). If you have Klarth in your party, make sure you disable Luna, and disable Ray, Lightning Blade, Lightning, etc., in Arche's menu, and anything with "Bolt" in the name in Cless' menu. Just keep using God Breath and Maxwell, and have Cless use Lionheart or Mecha Blade, and this fight should be over pretty soon.

Afterwards, Klarth contracts with Volt. Go south, and Cless'll tell Arche to fly down and get the treasure. Heh. Looks like there's some bad blood between those two... Haha! *doesn't like Arche much, either* *simply adores Chester* (Arche says: Hey!) (Chester: ^_^) (Klarth says: Hey, what about me?) ... *thinks Klarth's still an ass, although a tolerable, funny, semi-useful ass* (Klarth says: ... I don't know whether to take that as a compliment or what...)

Oh yeah, the ?Armor is a Star Cloak. Woo! Go south from here, then right, and step on the teleporter. Then just go south to leave the cave.




Doctor-Whatsits is happy, and gives you the Wing Pack. Leave. Use the Wing Pack. Fly around. Get used to the system. Don't get lost, cause I ain't gonna come lookin for ya. OK! Exploring time!

Enter the woods where the Tree is. Try to get attacked by a bunch of Boars, as the babies give Veal, which is worth 1000 food thingies! :oD (although I don't advocate killing small animals, it's just a game!) Watch it though, cause these buggers run off pretty fast (offscreen).


Visit the Tree for a scene... uh oh. "Oh my..." is right. Alright, enough of this, on to Alvanista!




Talk to the blonde elf at the southern entrance to learn about Aska (and you should know by now that I don't have you talk to people if there isn't a purpose to talking to them...). Heh. That, eh, "lady," in the Adventurer's Guild must be pretty damn old by now... Ksssh... *cracks up*

Jeeze! How much food does it take ta fill up this Large Food Sack! ^O__O^ Buy a Holy Rod for Mint and check the weapons page for the stats of the weapons for Cless.

Oh yeah. The kid. You can race here, too. The prizes are: S-Flag, Silver Mattock, Flare Spread, and a Shortbow. Try to enter the castle, and the guards stop you. And call you a peasant! Hmph! Well, I never... Hi, Harrison Ford! Yeah, yer damn right yer sorry! Heh. RUNEGLOM!! Yay! ^~__~^ Well, there's no more Prince Charles, just some dopey Princess. OK, you know the way downstairs... The lady in blue tells you what the three weapons are (you have one already, the Diamond Ring). And now, more exploration!


Lone Valley/Sylph's Mountain, also revisited

OK, head to Bart's house. Time to explore the Sylphs' Mountain! (what, again?) ... yes, again. Apparently, our party has some traits of a vampire... even though Bart doesn't live here anymore, and the dude'll tell you to get lost if you talk to him, you can still rest here for free. ... Cool!


Enter the top-right cave and go down the rope. Down and just to your left is a Reverse Doll, and at the top-right is a White Mist (south of the covered-up hole). Right and down from there is an Iron Boots, and down, left, up, left, down, left, and up from there is the Amethyst Ring (behind the second covered-up hole). OK, now get the heck outta here.




Fly around until you find a dark snowy continent (as opposed to the white, snowy continent) with two caves and a city on it. Enter the city. Talk to the soldier in the Cafe (northwest building in town) to get the Dedis Emblem. The swordswoman at the counter'll sell you CinderHawk for 50000g. Buying the ?Weapon in the Weapons shop'll get you an Ice Coffin and the ?Bow is just a Wave Spread (I'm talking about the more expensive ones). Southeast of Ary is the Cave of Darkness (walk there, dummy). Shadow grants Klarth a contract!

Fly around Freland (off the coast) til you find a little black island with a house on it. They've got a lot of stuff (EXPENSIVE stuff), so use a Rune Bottle on a Charm Bottle, then use the resulting Lotus Perfume to buy stuff.


Go to the south oasis in Freland to get the Odin's Wrath combo for 40,000g. Back in the Unicorn Forest (map) grab the new Medicinal Herbs growing there. They'll sell for 30,000g each in Alvanista. Prozac-Queen doesn't live in her house anymore. It's now a school for Magic users. Check the bed upstairs for a Drum Set. If you want, you can wander about the Molten Cavern (Ifrit's Cave), and try to get ?Bows that MIGHT be a Flame Spread (same stats as a Wave Spread, except good against water-innate enemies) for Chester.


Glaciated Cavern (very revisited)

Go back to the Glaciated Cave (Undine's Cavern). There are a bunch of goodies here, like the Sapphire Ring (second to last room, down the right stairs), and the Ice Wall spell (where Undine was). The cavern is north of Venezzia, and the next paragraph contains more detailed instructions on how to get these two items.


Screw it, that's not right... OK, go left, up and around, and down the stairs. Cross the bridge, flip the switch, enter the door at the top-left, go up, down the stairs, left, up the stairs and through the door. Head up, a bit right, and down the two flights of stairs. Grab the Sapphire Ring, then go back upstairs. Head north and get the Ice Wall Spell for Arche out of the chest. Now, just keep heading south until you get to the room with the bridge and the switch, flip the switch, then take the south-left staircase, down and right and up the stairs, then south to exit.


Cave of Spirits (reminiscing)

Enter... the Cave of Spirits! Aaahhh! If you see a DoomGaze... RUN! RUN! RUN AWAY!! : Rawr.


(personally, I like DoomGazes, cause they give a lot of EXP, but they're really hard to beat) Go right and up through the door. Go down the stairs, down the stairs, down the stairs... take the left-most door and head through to the back. Go right and down the stairs. Cross the bridge and go through the door. In this next area, enter the left-most door to get the Emerald Ring. OK, now to get out of here... Head south, left, up the stairs, left, down, down some more, all the way right, up the stairs, north, and up the other stairs. Exit bottom-left to leave!


The Abyss of Thor, haven't we been here before??

(hey, that rhymes) Find the re-surfaced Abyss of Thor (just keep going north and you'll hit it eventually). Enter the building to your north for a scene. Pass between the barstools and the counter for another one... *cracks up at the Fox channel*

Leave the building, and go left, south, down the stairs, and right. Enter the building, follow the path, and... well, you know the drill. Find the damned key. Find the damned door. You might get a Laser Blade around here, which is pretty good. *shrug* Your weapon, your choice, dude. It's better than the Polearm, I can tell you that much.

Once you get to Central Processing, check OZ. Choose 3. Klarth sets Aska free, who then grants him a contract. Yay! You can also heal while you're here. ... crap, now to get out of here! Find the freaking key again, and hope you get the door that leads back outside!! *tears hair*


Demitel's Manor, what, this place hasn't been torn down yet!?

You remember where Harmel was, right? Well, now it's a patch of green near a bridge south of Venezzia. West from there is Demitel's Island. Head down the stairs that appeared when you opened the secret passage in the past. Go south and right. Take the top path and go through the door. The chest contains a Spell book with the Death Cloud spell for Arche.



FangWolf


The Mystery of the Pendant


Of Prisons, Sewers, and Other Random Places


Blast to the Past


The Sylphs


The Tree of Life


Hangovers and the Prince


Undine


Ifrit


The Clay Golem, Gnome


The Moria Gallery


Edward, and Several People Who Aren't


Ymir Forest, and Fun Things to do With Ropes


The Bug in the Moon


Valhalla, Valkyerie, and Victory


That Guy From Before


Of Unicorns, Dreams, and Trees


Atlantis, or The Abyss of Thor