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Keep . : Shades of Silence : . free!





You end up back in Midgard, where Lundgrom gives you a letter from... Edward. You go to visit Prozac-Lady. Turns out the key was to Edward's library. You learn about the ancient civilization of Thor, but first... Answer Yes, then head to the forest south of Beladum (take the ship on the right in Alvinista's harbor. Stay overnight at the Inn... eh, yeah, yay hooray fer Mint's dream-flashback-type-thing... Go. to. forest. (take the boat to Venezzia instead of the one-way boat to Beladum for a short extra scene. It's funnier if you stay in one of the four-bed inns for the flashback, like Midgard's or Olive Village's)

Bah, stupid bees! Away, away! ... well, that was a waste... Go back to Venezzia, and take the boat to Alvanista (yes, Elwyn and Nancy are in the Trading Company, and if you talk to Elwyn and say yes you can watch them get married. hee hee). The boat is the one on the right. Mint tells the party that they should look for the Unicorn to heal the Tree.




In Alvanista, enter the Pharmacy and talk to the wandering girl. Now, to the Plains! (what, again?) Yeah... again... but there are NEW directions! Map here, use the blue line, or if you dislike large maps go north, north, north, east, north, south, north, north, north, north, north, west, north, south, north, north. Yay! Now, enter those trees on yer left.


White Forest/Forest of the Unicorn (for lack of a better name)

lawlz... "What an obnoxious horse." You gain control of Mint. Go right twice to get an Oriental Herb (the mushroom thingy). Go left once, then all the way down to get another one (and one along the way). Go up once and left twice to get another one, then go right and south for... another one. Yes. Go north twice, and take the second right in this area. Keep going right for ... oh, like I need to tell you. Awww, lookit da bunnies!! ^~__~^ Go left once, and north as far as you can go, and Arche runs off. Bah, big freaking weirdo... Keep going north to find the Unicorn...


Cut back to Cless and Klarth, just two bummed guys hanging out... then cut back to Mint, after Klarth's ominous premonition... and, after a bunch of "..."'s... eeep! OK, from here, go right once, then all the way south to get Arche back... From here, go north twice, and take the second right in this area, then right twice more, then noooorth to reach Mint...


Boss: EvilLord (3)
HP: 10,500
TP: 60
Attacks: HellGem
Weakness: Light

OK, it's not like you haven't seen these guys before... Equip Cless with the Moon Falux, and have Klarth and Arche cast Luna and Indignation as usual...

After the battle, the Unicorn turns into the Unicorn's Horn (weapon for Mint). Arche also explains about... you know. Heh... that's pretty funny shit... *ahem* *falls over laughing along with Klarth* Whoa, buddy! ^O__o^ And... OOOH, SPARKLY! (...) what was I saying again?? Crap. Now to get out of this stupid forest! Argh! *swats away more stupid bees* Stock up on anything you'll ever need til the end of eternity, then go back to Venezzia...


Atlantis, or The Abyss of Thor


The Mystery of the Pendant


Of Prisons, Sewers, and Other Random Places


Blast to the Past


The Sylphs


The Tree of Life


Hangovers and the Prince


Undine


Ifrit


The Clay Golem, Gnome


The Moria Gallery


Edward, and Several People Who Aren't


Ymir Forest, and Fun Things to do With Ropes


The Bug in the Moon


Valhalla, Valkyerie, and Victory


That Guy From Before