This place should be frozen over already. If not, then either you're in the wrong world and didn't realize it, or else it just melted again...
whatever... just use Icebreath. Now, get to where you fought Solt and Peppor all those zillions of years ago. In this area, instead of
going all the way to the back, take a right. Use Icebreath on the magma slides, then slide down the left one. Enter the tunnel and climb
up into the cave. Here, you can walk up the magma, attempt to dogde the Lavaboy to get the Pendragon Sigil A, then run to the landing,
use up about 50 Capsules trying to cure yourself (that is, if you didn't get killed by the Lavaboy, cause yer HP's shot to hell), get
the Poultice Cap after defeating the HotDoggity, and go back and freeze the lava... or just bypass that whole thing and brave the three
or four HotDoggity's that run atCHA. Enter the cave in the back and talk to the Fire Dragon, who apparently still recognizes you. ^O__o^;;
Tch, some pet. ^.__.^
Boss: Fire Dragon
Innate: Red
HP:
Attacks: FireBreath (tech, all-party), FieryBreath (tech), Inferno
Just power up all the way. After the first round, the Fire Dragon evolves. Yeesh. Have Fargo steal the Red Plate after one more round
(if he fails, which he usually does around here, for some odd reason (must be the magma got to his blue-innate brain...), run away, leave
the cave, re-enter, and try again until you do). Yeah yeah, it gets annoying after awhile... Cast TrapInferno, Deluge, and other high-level
elements like Earthquake and BlackHole. As with all of the other dragons, elements of the same color will heal the dragon, so avoid casting
Inferno. ... is it just me, or are these dragons just a bunch of drama queens?
You recieve *Salamander and the Red Relic for defeating him. Go back outside and get back to the "slides" area, then just slide down to
the bottom of the screen, then leave.
Hydra Marshes - Home World
If you saved Kid before, skip to the next paragraph. If you didn't save Kid, refer to the
Hydra Marshes home world
section, up until after the Wingapede fight. Fall into the hole, and leave the cave. Leave the Hydra Marshes (jump down from where you are,
go towards the back, play "Dodge the Quaffids" (or just beat em up), go south (past the SP) and right, south again, then left, down the
plant, then keep going south), then come right back.
Go fight the Beeba in the same place as last time (yes, he has the memory of a goldfish on speed), but this time you get the Ancient Fruit.
He'll also answer some questions ifya ask him. Talk to the other Beeba in the next area,
and he explains how to use the Beeba Flute and Ancient Fruit to call the Wingapede. Call him there, and he takes you to Gaea's Navel...
Gaea's Navel - Home World
As soon as you land, Ooga-Booga, Leah temporarily joined-um party! (put her in immediately. Not only is her innate the opposite of that
of most of the wildlife in this area, but her HP's higher than Norris'!) OK, go left. Whenever you encounter a Prehysteric,
kill it first. The stupid things' tech has the same effect as the WillO'Wisps' attacks on the Isle of the Damned (bad!) Don't forget to look in the trees
for stuff (Leah's tree has a Green Brooch... but watch out for the Pterodacts that attack you in the trees...). In the area on the left is an SP. Well, I gotta say somethin... this is kinda like when you had to kill
off all of the dwarves on Water Dragon Isle, or the Marbule Possessed sidequest. Yes, you have to kill off
everything. And don't
bother curing poison, cause you'll just end up running out of Antidotes, and get poisoned again anyway. After you get some Denadorite,
go back to the Record of FATE and forge a stone axe for Leah. Climb the tree just to the left of the SP, then go left across it's branch
to find just what you were looking for: Denadorite. Back on the ground, go left and up the ramp, and in the back (off to the right) is a
another Denadorite. Next to the ramp is an area where you can climb down to a lower level. All the way right is some more... Denadorite.
Man, and you thought Mythril was getting annoying... Go left, and at the end in a crevice-type area is some more... yeah yeah, you know.
Go back a bit and climb up to the upper level, then go all the way right. Prehysteric and Denadorite, what a combination. Left, up the
thin ramp, and up the tree for some more stony-ness, then back down and left for another Prehysteric moron. Left, up the branch, left,
more death, then use the large brown tree to climb back down. Go right! Kill! Now left! Left some more and around and to the right and
then left for the last bug and the last bit of Denadorite! After killing off all of the wildlife, you're back where
you started. Exit left, save your game, get un-poisoned, and re-enter right again. A sudden hush falls over the clearing. No, "he"'s
not the Green Dragon...
Boss: Tyrano, Pterodact
Innate: Red
HP:
Attacks: CrunchOut (tech, Tyrano); Flap (tech, Pterodact)
... I wonder if he's related to the CT Tyrano... and... I thought Tyrannosaurs walked on their hind legs...Anyway. He's accompanied by a
Pterodact, but don't worry too much about Mr. Polly-lookalike. Concentrate on attacking Tyrano, and you can have Leah attack the stupid
Pterodact. A couple of IceBergs should do the trick. If not, Fargo's Invincible and/or CannonBalls should finish them off.
After the fight, another
louder roar is heard, and Leah runs off to investigate.
This, ladies and gentlemen, is the Green
Dragon in all his... uh... glory? ...excuse me?! Lunch? I think not.
Boss: Green Dragon
Innate: Green
HP:
Attacks: BadBreath (tech, all-party), ToxicBreath (tech, all-party), Carnivore, GreenField
Cast TrapCarnivore as soon as you can, and have Fargo steal the Green Plate. Right after he casts GreenGield he'll cast
Carnivore, so if he casts GreenField and you haven't done TrapCarnivore use any other color element, even if it's a level 1, cause Carnivore takes off a
lot of HP. If you bought fifteen TrapCarnivores, this will be fun. Allocate five to each char and keep your grid levels activated to at
least level three. Then just keep casting TrapCarnivore, cause that's all he's gonna do while the field effect is green and you don't throw any elements
at him. I have actually used up all fifteen TrapCarnivores doing this before. :op When you're running out of traps, keep your grid levels fully activated
and then pummel him with elements from your highest grid levels as soon as he uses up your last trap. Make sure you don't use any green elements against
him, and that you make sure the field effect doesn't stay all green ever again after he uses up your last trap. Watch out though, cause his breath attacks
cause random status effects (I've ended up with one character having red, white, blue, and black status effects, another with blue, white, and green, and
another with yellow, white, black, and blue status effects... not good when you're trying to cast elements on the big fat bastard....). Cast lots of
Earthquakes and ThundaStorms if you have them. He's not very good on defense, so after he's used up your last trap he'll probably only last about two rounds
of whomping before dying. Just keep an eye on things cause when he starts getting low on HP (i.e., starts bouncing up and down), he usually starts casting
GreenField like crazy.
You get *Genie, the Green Relic, and Leah officially joined-um party! Back in the clearing, use the Beeba Flute to
call the Wingapede to go back to the Hydra Marshes. You can talk to the original Beeba, ask about the Ancient Fruit, and he'll give you
a new one. Whee. OK, leave.
Water Dragon Isle - Home World -- Off to Water Dragon Isle, in Search of the Dragon Blue
The return of the handy-dandy lily pad diagram, in case you need it. AUGH! More Lagoonates?! (Actually, no, you don't
haveta kill em all off... but if you insist...) The Water Dragon's in the same place from before. Tell her you seek the Dragon Gods' blessings.
Boss: Water Dragon
Innate: Blue
HP:
Attacks: TsunamiBeam (tech, all-party), IceBreath (tech, all-party), Deluge, IceBerg
The water dragon isn't too hard to beat. Cast TrapDeluge as soon as you can, and right afterwards she'll probably cast it. Basically
what she does is alternate TsunamiBeam and Deluge, so right after she casts Deluge, cast TrapDeluge, then heal with something that isn't
blue. After awhile she'll start alternating IceBreath and IceBerg, so set traps for IceBerg after she does IceBreath. Don't worry too much about
IceBreath, since it doesn't do as much damage as TsunamiBeam, by far. Sometimes, she'll switch back to the TsunamiBeam/Deluge pattern,
and sometimes she won't even cast IceBerg... Milk her for Deluges/IceBergs until she starts sagging, at which point have Fargo steal the
Blue Plate. Whenyer done, just kill her off with a couple of Infernos or somethin, unless she dies before then. This is really not a
hard fight at all.
You recieve *BlueWhale and the Blue Relic after the fight. *whew* Only two more to go!! ^X__x^;;
Marbule - Another World
If you didn't do the
Marbule Possessed sidequest, then the dragon isn't awake, and this'll
be a piece of cake. Just enter the cave and inspect the lake to get the Black Relic. Haha, no *GrimReaper for you.
If you
did do the sidequest... Heh, if you talk to the Sage, he wonders how the heck the Black Dragon woke up without their song...
^>__>^;; Head to the cave in the back and talk to the Black Dragon. He seems to think that you'll be fun exercise.
Boss: Black Dragon
Innate: Black
HP:
Attacks: DarkBreath (tech, causes black status effects), GravityBomb (all-party), FreeFall, Gravitonne (all-party), Genius,
SealAll
Have HolyLights allocated into your characters' highest grid slots. Using white elements will result in the Black
Dragon casting AntiWhite, but what the hey, eh? (...) Anyway. Steal the Black Plate ASAP (VERY IMPORTANT!), and use up all your white elements. Sure, now
you can't cast any more white ones, but the Dragon's been wasting his time casting AntiWhite instead of attacking... Cast TrapFreeFall at some point, since
he'll probably cast this once or twice, so it's best to be ready. He'll also cast GravityBomb, which hits like a, well... bomb. Hit him with some
high-level elements (Carnivore, Deluge, IceBerg, etc.), and he'll be dead pretty soon. Also, when he casts SealAll it actually only stops YOUR elements,
not his. Black Dragon's general pattern: DarkBreath, Genius, GravityBomb, Gravitonne, FreeFall (unless you cast a white attack element, after which he will
always cast AntiWhite).
He thanks you for the excitement and disappears after giving you *GrimReaper and the Black Relic. ... hahaha, if you talk to the cat-man
near the entrance, he gets all scared and runs away. *snickers*
Sky Dragon Isle - Another World
Talk to the Sky Dragon, and he commends you for gaining the protection of the other dragons. And now... for the last Dragon God.
Boss: Sky Dragon
Innate: White
HP:
Attacks: WhiteBreath (tech), HolyBreath (tech, all-party), NullState (tech), UltraNova,
HolyHealing
After doing some damage to the Sky Dragon, he counteracts with Nullstate, which causes all attacks on the dragon to have
less than the desired effect. Steal the White Plate now, and cast TrapUltraNova, just in case. Use only physicals and use this time to heal, unless he casts
Magnify; if he does, hit him with Freefall or BlackHole, just to get his attention. After a couple of rounds (like, two or three), Nullstate should've worn
off, so pummel him with black elements and Lynx's ForeverZero.
You recieve *Saints and the White Relic. He also tells you to go to the Pearly Gates, butCHA can't do that yet...