Attack Elements |
GRID LEVEL |
LEVEL 1 |
LEVEL 2 |
LEVEL 3 |
LEVEL 4 |
LEVEL 5 |
LEVEL 6 |
LEVEL 7 |
LEVEL 8 |
ELEMENT |
Uplift |
ElectroJolt |
Upheaval |
ElectroBolt |
Earthquake |
ThundaStorm |
*Golem |
*ThundaSnake |
ALLOCATION |
1±7 |
2±6 |
3±5 |
4±4 |
5±3 |
6±2 |
7±1 |
8 |
DESCRIPTION |
Cuts out and drops a block of stone on foe (single enemy)
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Shocks foe with an electrical discharge (single enemy)
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Spears foe with shards of shattered earth (single enemy)
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Hurls a lightning bolt down on your opponent (single enemy)
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Crushes foes beneath giant stone pillars (all enemies)
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Causes a series of thunderbolts to occur (all enemies) (character must be innate yellow)
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Summons an earth giant to stomp on your foes (all enemies) (character must be innate yellow)
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An electric serpent zaps anything in its path (all enemies) (character must be innate yellow)
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Healing Elements |
GRID LEVEL |
LEVEL 1 |
LEVEL 2 |
LEVEL 3 |
LEVEL 4 |
LEVEL 5 |
LEVEL 6 |
LEVEL 7 |
LEVEL 8 |
ELEMENT |
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Capsule |
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ALLOCATION |
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|
3 |
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DESCRIPTION |
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Restores HP (medium) (consumable) (single foe/ally)
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Supplemental Elements |
GRID LEVEL |
LEVEL 1 |
LEVEL 2 |
LEVEL 3 |
LEVEL 4 |
LEVEL 5 |
LEVEL 6 |
LEVEL 7 |
LEVEL 8 |
ELEMENT |
|
Brace |
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ALLOCATION |
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2 |
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|
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DESCRIPTION |
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Heals sprains and yellow status effects (consumable) (single ally)
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Other Elements |
GRID LEVEL |
LEVEL 1 |
LEVEL 2 |
LEVEL 3 |
LEVEL 4 |
LEVEL 5 |
LEVEL 6 |
LEVEL 7 |
LEVEL 8 |
ELEMENT |
TurnYellow |
|
AntiGreen |
HiRes LoRes |
YellowField TrapEarthquake |
PhysNegate TrapThundaStorm |
Trap*Golem |
|
ALLOCATION |
1±7 |
|
3±5 |
4±4 4±4 |
5±3 5 |
6±2 6 |
7 |
|
DESCRIPTION |
Turn foe's attributes/ally's attacks yellow (single ally/enemy)
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Temporarily seals green elements (single enemy) (character must be innate yellow)
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Temporarily increases your defense (single ally)
Temporarily decreases foe's defense (single enemy)
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Colors all field attributes yellow
Set trap to catch Earthquake element (consumable) (all enemies) |
Temporarily nullifies foe's physical attacks (single ally) (character must be innate yellow)
Set trap to catch ThundaStorm element (consumable) (all enemies) |
Set trap to catch *Golem element (consumable) (all enemies) |
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