[Character Profiles]
[Limit Breaks]
[Materia]

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Materia



Materia are those little balls that you put on your armor or weapons to give you magic. There are also balls that let you summon, or add effects. These little balls are pretty useful. Throughout the game you will collect many different balls, including a few that are hidden.

How to equip materia: Go into the menu screen. After Cloud gives his explanation of materia in the beginning of the game you will be able to access the “Materia” option. This is where you will equip/remove/etc your materia.

Now, you will see round slots, one row for the equipped weapon and one row for the equipped armor. There will be two kinds of slots:

O – Single slot. Can hold one ball.
O=O – Double slot. One round area will hold one materia. The link means that materia that adds an effect will work with this materia. I’ll explain that later.

Now, to equip the materia, simply select where you want to put the ball and then select the ball. You now have the materia equipped.

Types of materia:

Green Materia:
This type of materia is the magic materia. Any time you have this type of materia equipped you will be able to use whatever spells the ball has, according to its level.

Red Materia:
This is summon materia. The number of times you can summon a given monster depends on the level of the materia.

Blue Materia:
Support materia. This type of materia supports your green materia. If you put this in a double slot with green materia, whatever its effect is (added effect, elemental, etc) will be added to your materia.
Example:
Say you have added effect materia in a double slot with poison materia. You will now have a chance of inflicting poison on your enemies when you hit them.

Yellow Materia:
Action materia. This type of materia adds extra actions to your characters, such as enemy skill, steal, mug, mimic and others. I don’t always find this materia very useful, but the enemy skill one is pretty cool.

Pink/Purple Materia:
This is the materia that will give you certain skills that you can’t choose to do, like counter attack.

Master Materia:
This materia you can only get once you master all of one type of materia (say green) and then go and see Bugenhagen.


I. Green Materia:

Ice

Spells:
Ice
Ice 2
Ice 3

Lightening
Bolt
Bolt 2
Bolt 3

Restore
Cure
Cure 2
Regen
Cure 3

Fire
Fire
Fire 2
Fire 3

Poison
Bio
Bio 2
Bio 3

Earth
Quake
Quake 2
Quake 3

Heal
Poisona
Esuna
Resist

Revive
Life
Life 2

Seal
Sleep
Silence

Transform
Mini
Toad

Mystify
Confu
Berserk

Time
Haste
Slow
Stop

Gravity
Demi
Demi 2
Demi 3

Destruct
De Barrier
DeSpell
Death

Barrier
Barrier
M-Barrier
Reflect
Wall

Exit
Escape
Remove

Comet
Comet
Comet 2

Fullcure
Fullcure

Contain
Freeze
Break
Tornado
Flare

Ultima
Ultima

Shield
Shield

Master Magic
(use all magic)



II. Red Materia
Listed under the summon is the attack it performs. You cannot learn these attacks.

Choco/Mog
Deathblow

Shiva
Diamond Dust

Ifrit
Hellfire

Ramuh
Judgement Bolt

Titan
Anger of the Land

Odin
Gunge Lance

Kjata
Elemental Attack

Bahamut
Mega Flare

Alexander
Holy Attack

Neo Bahamut
Giga Flare

Leviathan
Water Attack

Phoenix
Fire Attack & Life 2 on party

Hades
4000 damage + status effects

Bahamut Zero
Terra Flare

Typhoon
Sneeze Attack

Knights of the Round
13 Knights attack all enemies

Master Summon
Ability to use all summons


III. Blue Materia

All

Allows you to cast spells on all enemies.
Ex. – Level 1 All materia = cast spell on all enemies 1 time

Elemental
Adds materia element to equipped weapon or armor
Ex – Fire, Lightening

Added Effect
Adds materia status to equipped weapon or armor
Ex- Poison hits if equipped to weapon, defense against poison if equipped to armor

MP Absorb
Drains opponents MP if attached orb damages
HP Absorb
Drains opponent HP if attached orb damages

Added Cut
Attack when using attached orb

MP Turbo
Uses extra MP and increases power of paired magic

Steal As Well
Steal simultaneously while using attached orb

Magic Counter
Counter with attached green/red materia

Final Attack
Cast attached when character dies

Quadra Magic
Attached orb will cast randomly 4 times

Sneak Attack
Cast attached orb at the beginning of battle

Counter
Counter with attached Yellow

IV. Yellow Materia

Steal

Steal: Steals opponents items
Mug: Attack & Steal

Sense
Sense: View Lv/HP/MP Weakness

Enemy Skill
E. Skill: Learn enemy skills

Throw
Throw: Throws items at opponents
Coin: Throws money at opponents

Manipulate
Manip.: Gain control of enemy target

Deathblow
D.blow: Critically attack or miss

Morph
Morph: Changes enemy into items

Double Cut
2x cut: Attacks the opponent 2 times in a strike
4x cut: Attacks the opponent 4 times in a strike

X Summon: Cast two summon spells in one round

Slash all
Slash all: Attacks a whole group of enemies
Flash: Instant death for all opponents

Mime: Mimics last command

X Magic: Cast two magic spells in one round

X Item: Use two items in one round

Mstr. Cmd.: Man./Morph/Dthbl./Sense


V. Pink/Purple Materia

Cover
: Increase Defense, protect other characters

Chocobo Lure: Attract chocobos, while on tracks

Long Range Attack: Same attack strength from back row

Counter Attack: Counterattack when hit

Enemy Lure: Increases enemy encounter rate

Speed Plus: Increases speed

MP Plus: Increases MP

HP Plus: Increases HP

Luck Plus: Increase luck

Magic Plus: Increase magic attack

Gil Plus: Increase gil gained from battle

Pre-Emptive: Increase first strike chances

Exp. Plus: Increase exp. gained from battle

Enemy Away: Decreases enemy encounter rate

HP <- -> MP: Swaps max HP and MP

Mega All: Cmds / Spells target all

Underwater: Removes timer from Emerald Weapon



Notes on Materia:
Materia affects your stats. It isn’t much, but just be aware that it can add or detract from your current stats.
No matter how high the level of your materia, if you don’t have it equipped, you can’t use the spells/actions/whatever


Index