Critical Strikes | For each point spent on this attribute, the assassin gains an additional 1% chance to score a critical hit. Assassins can also gain energy whenever they score a critical hit in this way. |
Dagger Mastery | Boost this attribute to boost the damage the assassin inflicts with daggers and the chance to land a critical hit with a dagger. Many skills, especially dagger attack skills, become more effective with increased Dagger Mastery. This attribute also improves your chance of performing a double attack and striking with both daggers at once. |
Deadly Arts | Improves the duration and effectiveness of hexes and other skills that make a single enemy vulnerable to the assassin's strikes. |
Shadow Arts | Improves skills that boost the assassin's defenses and allow instantaneous shadow movement. |
Spawning Power | Summoned or animated creatures gain 4% more Health for every point spent in this attribute. Spawning also makes many ritualist skills related to spirit creatures more effective. |
Communing | Boosts the ritualist's ability to summon and command otherworldly allies. |
Restoration Magic | Adds to the duration and effectiveness of ritualist skills that heal an ally's injuries. |
Channeling Magic | Increases the duration and effectiveness of skills that inflict spiritual harm on enemies. |
Energy Storage | Increases your hero's maximum energy, and improves skills that help you regenerate energy |
Fire Magic | Inflicts fire damage and can affect large areas |
Water Magic | Allocate points to water magic to increase the duration and effectiveness of your water skills, which slow enemy movement |
Earth Magic | Protects you and your allies, or attacks your opponents, ignoring armour level |
Air Magic | Pierces armour, causes blindness, and knocks down your enemies |
Fast Casting | Increases the speed with which you cast spells, allowing you to cast more often for greater overall effect |
Domination | Allows you to disrupt your enemies' actions |
Illusion | Deceives your enemies and hinders their movement and their ability to cast spells |
Inspiration | Steals energy from enemies |
Divine Favour | Provides a healing bonus to all spells that target allies, and increases the duration and effectiveness of spells that help you call forth divine powers to aid your allies |
Healing Prayers | Points allocated to healing prayers increase the duration and effectiveness of spells that allow you to heal yourself and your allies |
Smiting Prayers | Increase the duration and effectiveness of skills that inflict damage on the enemy. Smiting prayers are especially effective against the undead |
Protection Prayers | Allocate points to protection prayers to increase the duration and effect of your protection spells, which help protect you and your allies from harm |
Soul Reaping | Allows you to gain energy whenever a creature near you dies |
Curses | Reduce your enemies' effectiveness in battle |
Blood Magic | Increases the duration and effectiveness of skills that steal health from your enemies and gives it to you |
Death Magic | Increases the duration and effectiveness of skills that deal cold and shadow damage to enemies as well as those that increase the effectiveness of your undead minions |
Expertise | Points into expertise decreases the energy cost of your attack skills, preparations, and traps |
Beast Mastery | Improves your animal companion's basic attack damage, as well as skills that help to keep your companion from harm |
Marksmanship | Improving marksmanship increases basic bow damage, and increases damage dealt by bow skills |
Wilderness Survival | Improves defensive stances, preparations, and traps |
Strength | Increases the armour penetration of your attack skills by 1% per attribute level. Strength also improves the effectiveness of skills that keep you alive, and those that inflict damage on your opponents |
Swordsmanship | Increases basic sword damage as well as damage dealt by sword skills |
Axe Mastery | Improve axe mastery to increase basic axe damage and damage dealt by axe skills |
Hammer Mastery | Increases basic hammer damage and damage dealt by hammer skills |
Tactics | Improves shouts and stances that give you and your party an advantage in battle |
Mysticism | Whenever an enchantment ends, the dervish gains 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism. |
Scythe Mastery | Increases the damage a dervish inflicts with scythes, as well as the chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery. |
Earth Prayers | Many dervish spells, especially those dealing with defense or earth damage, become more effective as this attribute is raised. |
Wind Prayers | Increases the duration and effectiveness of the dervish's Wind Prayer skills, including prayers that speed movement and lash enemies with cold damage. |
Leadership | The paragon gains 1 Energy for each ally affected by one of the paragon's shouts or chants, up to a maximum of 1 Energy for every 2 ranks. |
Spear Mastery | Increases the damage a paragon inflicts with spears, as well as the chance to inflict a critical hit when using a spear. Many skills, especially spear attack skills, become more effective with higher Spear Mastery. |
Command | Some paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command. |
Motivation | Increase the duration and effectiveness of related skills, as well as the paragon's ability to help with recovery. |