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Attributes in red are solely available if that profession is your primary profession. Assassins and Ritualists can only be created in the Factions campaign, and Dervishes and Paragons can only be created in the Nightfall campaign, but are included here as you will probably come across people playing these professions even in the Prophecies RP campaign.


  • Elementalist

    Elementalists summon the powers of earth, air, fire, and water and command them at will. They can inflict more damage in a single strike than any other profession. Earth magic summons quakes and eruptions, encases enemies in stone, or protects allies. Air magic harnesses the power of tempests to strike foes down with lightning or enable allies to run like the wind. Fire magic manifests flames, fireballs, molten lava, and even meteors to burn enemies to a crisp. Water magic conjures mist and ice to slow enemy movement and attacks, blur vision, protect allies against magic, and inflict cold damage on enemies. Elementalists have access to energy regenerating skills, and when chosen as a primary character, they can increase their maximum energy over time. The wise elementalist avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case.

    Attributes
    Energy Storage Increases your hero's maximum energy, and improves skills that help you regenerate energy
    Fire Magic Inflicts fire damage and can affect large areas
    Water Magic Allocate points to water magic to increase the duration and effectiveness of your water skills, which slow enemy movement
    Earth Magic Protects you and your allies, or attacks your opponents, ignoring armour level
    Air Magic Pierces armour, causes blindness, and knocks down your enemies



  • Mesmer

    Mesmers are masters of illusion and control, subverting the enemy's energy for their own use, and that of their allies. Combined with any other profession, their skills provide excelent support, turning enemies' powers against them and changing the very fabric of reality to hinder foes and help allies. Mesmers have the ability to cast spells quickly, which can make all the difference in the heat of battle. Their powers of domination allow them to take control of enemy skills and energy. Their unique illusionary talents can slow or even halt enemy movement and skill casting, or cause imaginary illnesses that drain health and energy from foes while healing and energizing allies. While Mesmers are not known for brute strength, their ability to confuse, distract, and drain the enemy's resources more than compensates.

    Attributes
    Fast Casting Increases the speed with which you cast spells, allowing you to cast more often for greater overall effect
    Domination Allows you to disrupt your enemies' actions
    Illusion Deceives your enemies and hinders their movement and their ability to cast spells
    Inspiration Steals energy from enemies



  • Monk

    Monks employ a direct conduit to the gods, and the answers to their prayers come in the form of healing and protection for their allies and damage to their enemies. Combined with any other profession, monks can alternate between supporting their party and dealing damage to opponents. Monks enjoy divine favour, which provides extra healing power, while their healing and protection prayers help to keep their allies strong and healthy. Smiting prayers, on the other hand, call down divine anger on enemies, exacting holy damage that ignores armour, though damage-dealing is not the monk's specialty. What monks lack in firepower they make up for with their unparalleled gift for keeping their allies alive.

    Attributes
    Divine Favour Provides a healing bonus to all spells that target allies, and increases the duration and effectiveness of spells that help you call forth divine powers to aid your allies
    Healing Prayers Points allocated to healing prayers increase the duration and effectiveness of spells that allow you to heal yourself and your allies
    Smiting Prayers Increase the duration and effectiveness of skills that inflict damage on the enemy. Smiting prayers are especially effective against the undead
    Protection Prayers Allocate points to protection prayers to increase the duration and effect of your protection spells, which help protect you and your allies from harm



  • Necromancer

    Necromancers are masters of the dark arts, calling on the spirits of the dead, and even death itself, to overpower enemies and assist allies. In sacrificing health and taking curses and diseases upon themselves, they can deal large amounts of damage to those foolish enough to oppose them. Dead and dying enemies become unwilling allies in their hands. Necromancers have the singular ability to absorb energy from an enemy's death, and can raise a fighting force from the corpses of their foes. Curses, which often cost the necromancer dearly, exact an even greater toll from enemies, who find that their enchantments and healing skills are rendered useless. Due to the sacrificial nature of their methods, necromancers must practice patience and self-discipline to survive.

    Attributes
    Soul Reaping Allows you to gain energy whenever a creature near you dies
    Curses Reduce your enemies' effectiveness in battle
    Blood Magic Increases the duration and effectiveness of skills that steal health from your enemies and gives it to you
    Death Magic Increases the duration and effectiveness of skills that deal cold and shadow damage to enemies as well as those that increase the effectiveness of your undead minions



  • Ranger

    Rangers are unique in their ability to succeed with the help of, or even in spite of, their environment. Nature rituals allow them to manipulate the environment to hinder their enemies, or borrow the very power of creation to heal and aid their allies. They favour long-range combat, the bow being their weapon of choice, and can be especially effective from elevated locations such as bridges and cliffs. They are the only profession with the ability to charm animals, which then accompany them on their travels and assist them in battle, gaining experience and levels over time. Rangers are also blessed with survival skills that helpl keep them alive.

    Attributes
    Expertise Points into expertise decreases the energy cost of your attack skills, preparations, and traps
    Beast Mastery Improves your animal companion's basic attack damage, as well as skills that help to keep your companion from harm
    Marksmanship Improving marksmanship increases basic bow damage, and increases damage dealt by bow skills
    Wilderness Survival Improves defensive stances, preparations, and traps



  • Warrior

    Warriors rely on stout hearts, brute strength, and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray swinging their weapon of choice. They can take a beating unlike anyone else. Warriors are equally comfortable weilding axe, hammer, or sword, though many choose to master one weapon over all others. Many warrior skills require adrenaline, which builds up during combat to enable those skills, and usually results in major damage. Defensive tactics help the warrior to avoid damage and protect allies, but strength is the warrior's biggest asset, allowing this hero to do more damage with every attack.

    Attributes
    Strength Increases the armour penetration of your attack skills by 1% per attribute level. Strength also improves the effectiveness of skills that keep you alive, and those that inflict damage on your opponents
    Swordsmanship Increases basic sword damage as well as damage dealt by sword skills
    Axe Mastery Improve axe mastery to increase basic axe damage and damage dealt by axe skills
    Hammer Mastery Increases basic hammer damage and damage dealt by hammer skills
    Tactics Improves shouts and stances that give you and your party an advantage in battle



  • Assassin

    The assassin walks the shadows, a deadly viper ready to strike at the heart when an enemy least expects it. Assassins are masters of their chosen weapon, the dagger, and are experts at inflicting critical strikes that cause massive damage. The assassin is trained to efficiently link attacks together in a chain without giving an enemy a chance to hit back. Wearing only lightweight armor, they have mastered the ability to move as shadows, avoiding damage by not being there when an enemy's strike lands. Their other magical skills include hexes that lower a target's defenses and protect the assassin from harm.

    Attributes
    Critical Strikes For each point spent on this attribute, the assassin gains an additional 1% chance to score a critical hit. Assassins can also gain energy whenever they score a critical hit in this way.
    Dagger Mastery Boost this attribute to boost the damage the assassin inflicts with daggers and the chance to land a critical hit with a dagger. Many skills, especially dagger attack skills, become more effective with increased Dagger Mastery. This attribute also improves your chance of performing a double attack and striking with both daggers at once.
    Deadly Arts Improves the duration and effectiveness of hexes and other skills that make a single enemy vulnerable to the assassin's strikes.
    Shadow Arts Improves skills that boost the assassin's defenses and allow instantaneous shadow movement.



  • Ritualist

    Ritualists channel otherworldly energies that summon allies from the void. Mystic binding rituals bend those allies to the ritualist's will. Ritualists hood their eyes to commune with spirits that grant great power and protection. The energy they channel drives ritualist skills, which can enhance the deadliness of an ally's weapon and wreak havoc on an enemy's health. The ritualist can also use the remains of the dead to defend the living, not by reanimating corpses as a necromancer would, but through the ritual use of urns and ashes. Where the ranger lives as one with the spirit world, the ritualist can and will be its master.

    Attributes
    Spawning Power Summoned or animated creatures gain 4% more Health for every point spent in this attribute. Spawning also makes many ritualist skills related to spirit creatures more effective.
    Communing Boosts the ritualist's ability to summon and command otherworldly allies.
    Restoration Magic Adds to the duration and effectiveness of ritualist skills that heal an ally's injuries.
    Channeling Magic Increases the duration and effectiveness of skills that inflict spiritual harm on enemies.



  • Dervish

    Serving the gods as holy warriors, dervishes stand confidently in the whirlwind of conflict. Martial techniques perfected in the deserts of Elona allow a dervish's scythe to lash out quickly at multiple opponents, surrounding the holy warrior with a swath of destruction. Initiates often learn spells of self-protection, prayers that rush a warrior into battle, and invocations that empower attacks with elemental fury. Masters of the profession can assume the form of a God, enacting divine will with holy blessings. Keenly aware of the conditions of a fight, a dervish can reap great benefits by using multiple enchantments. Wandering the savannahs and deserts of Elona, the faithful dervish chants prayers to the earth and wind... and the fury of the sandstorm answers in response.

    Attributes
    Mysticism Whenever an enchantment ends, the dervish gains 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.
    Scythe Mastery Increases the damage a dervish inflicts with scythes, as well as the chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery.
    Earth Prayers Many dervish spells, especially those dealing with defense or earth damage, become more effective as this attribute is raised.
    Wind Prayers Increases the duration and effectiveness of the dervish's Wind Prayer skills, including prayers that speed movement and lash enemies with cold damage.



  • Paragon

    Paragons are the guardian angels of Elona, humanity's champions against malefic threats. They rally the valiant with shouts and chants, aiding heroes, henchmen, and other adventurers through inspiration and motivation. A paragon's best weapons rely on an insightful mind, a courageous spirit, and a charismatic voice. Many paragons also arm themselves with a spear and shield, striking from a distance as they shout their battle cries. Through insight, they help others resist hexes and conditions, echoing their commands across the field of battle (in fact, some “Echo” abilities renew themselves each time a chant or shout ends). When all hell breaks loose, a commanding paragon shines as a beacon of light, driving back the forces of darkness.

    Attributes
    Leadership The paragon gains 1 Energy for each ally affected by one of the paragon's shouts or chants, up to a maximum of 1 Energy for every 2 ranks.
    Spear Mastery Increases the damage a paragon inflicts with spears, as well as the chance to inflict a critical hit when using a spear. Many skills, especially spear attack skills, become more effective with higher Spear Mastery.
    Command Some paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command.
    Motivation Increase the duration and effectiveness of related skills, as well as the paragon's ability to help with recovery.