Map Cards
Used to open field doors.
- Tranquil Darkness: A room where only a few Heartless appear.
- Teeming Darkness: A room where many Heartless appear.
- Feeble Darkness: A room where Heartless with weak cards appear.
- Almighty Darkness: A room where Heartless with strong cards appear.
- Sleeping Darkness: A room where Heartless are drowsy and easy to ambush.
- Looming Darkness: A room where Heartless attack relentlessly.
- Premium Room: A room where victory often leads to Premium Bonuses.
- White Room: A room where only White Mushrooms appear.
- Black Room: A room where only Black Funguses appear.
- Martial Waking: A room where attack cards are more effective.
- Sorcerous Waking: A room where magic cards are more effective.
- Alchemic Waking: A room where item cards are more effective.
- Meeting Ground: A room where friend cards appear at battle's start.
- Stagnant Space: A room where the Heartless move slowly.
- Strong Initiative: A room where striking first does additional damage.
- Lasting Daze: A room where striking first in the field stuns all Heartless that join the battle.
- Calm Bounty: A room containing treasure.
- Guarded Trove: A room where treasure is guarded by Heartless.
- False Bounty: A room where only one treasure chest is real. Opening the wrong chest triggers a battle.
- Moment's Reprieve: A room where you can save your progress.
- Mingling Worlds: A room where anything could happen.
- Moogle Room: A room where cards can be traded with moogles at the Moogle Shop.
- Key of Beginnings: A room where untold stories unfold.
- Key of Guidance: A room where untold stories unfold.
- Key to Truth: A room where untold stories unfold.
- Key to Rewards: A room containing special treasure.
Card Types