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Tech Skills/Combination Attacks


Sora

  • Sleights

    Sliding Dash: Slide towards distant targets for a close-range attack.
    Requirements: Three attack cards of the same type. Total value: 10-15.

    Stun Impact: Stun surrounding enemies with a single attack.
    Requirements: Three attack cards of the same type. Total value: 20-23.

    Trinity Limit: Inflict heavy damage on all enemies in sight.
    Requirements: Any attack card, Donald, Goofy.

  • Magic Combination Attacks

    Fira: Sizzle the opposition with powerful fire magic.
    Requirements: Two Fire cards.

    Firaga:
    Scorch the opposition with supreme fire magic.
    Requirements: Three Fire cards.

    Blizzara:
    Chill the opposition with powerful ice magic.
    Requirements: Two Blizzard cards.

    Blizzaga:
    Freeze the opposition with supreme ice magic.
    Requirements: Three Blizzard cards.

    Thundara:
    Shock the opposition with powerful lightning magic.
    Requirements: Two Thunder cards.

    Thundaga:
    Fry the opposition with supreme lightning magic.
    Requirements: Three Thunder cards.

    Cure:
    Restore a lot of HP.
    Requirements: Two Cure cards.

    Curaga:
    Restore a very large amount of HP.
    Requirements: Three Cure cards.

    Gravira:
    Deal damage relative to the enemy's remaining HP.
    Requirements: Two Gravity cards.

    Graviga:
    Deal damage relative to the enemy's remaining HP.
    Requirements: Three Gravity cards.

    Stopra:
    Halt enemy movement for a long period of time.
    Requirements: Two Stop cards.

    Stopga:
    Halt enemy movement for a very long period of time.
    Requirements: Three Stop cards.

    Aerora:
    Blow away surrounding enemies and inflict damage.
    Requirements: Two Aero cards.

    Aeroga:
    Blow away all enemies in a large radius and inflict damage.
    Requirements: Three Aero cards.

    Fire Raid:
    Hurl the Keyblade and inflict fire damage.
    Requirements: One Fire card, any two attack cards.

    Blizzard Raid:
    Hurl the Keyblade and inflict ice damage.
    Requirements: One Blizzard, any two attack cards.

    Reflect Raid:
    Hurl the Keyblade and make in recochet around to strike many enemies.
    Requirements: One Cloud card, any two attack cards.

    Homing Fira:
    Cast a Fira spell that seeks out the targeted enemy.
    Requirements: One Aero card, one Fire card, any fire card.

    Firaga Break:
    Inflict fire damage on enemies in front of you with a powerful attack.
    Requirements: One Fire card, one Mushu card, any attack card.

    Shock Impact:
    Simba's roar sends enemies flying and triggers Stop.
    Requirements: One Simba card, any two attack cards.

    Warpinator:
    Eliminate the closest enemy. Not always successful.
    Requirements: One Stop card, one Gravity card, one Aero card.

    Bind:
    Hold enemies in place. Enemies can still attack from their positions.
    Requirements: One Gravity card, one Stop card, any magic card.

    Confuse:
    Temporarily confuse enemies so they attack less often.
    Requirements: One Genie card, one Tinkerbell, any summon card.

    Terror:
    Strike fear in the enemy so they no longer approach.
    Requirements: Any two summon cards, one Jack card.

    Teleport:
    Rematerialize behind the targeted enemy, stunning it for a short time.
    Requirements: Any two magic cards, one Peter Pan card.

  • Summon Combination Attacks

    Proud Roar: Simba's roar stuns and deals damage to enemies in front of him.
    Requirements: Two Simba cards.

    Splash:
    Dumbo douses enemies over a set time period, dealing ice damage.
    Requirements: Two Dumbo cards.

    Paradise:
    Bambi bounds around and drops HP recovery items.
    Requirements: Two Bambi cards.

    Idyll Romp:
    Bambi zigzags around the battlefield, confusing the enemy.
    Requirements: One Bambi card, any two attack cards.

    Showtime:
    Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra.
    Requirements: Two Genie cards.

    Twinkle:
    Tinkerbell restores a lot of HP over a set time period.
    Requirements: Two Tinkerbell cards.

    Cross-Slash:
    Cloud assaults the enemy with a three-hit combo.
    Requirements: Two Cloud cards.

    Omnislash:
    Cloud swoops down from the skies, attacking enemies in a wide area.
    Requirements: Three Cloud cards.

    Cross-Slash+:
    Cloud singles out an enemy and uses Cross-Slash.
    Requirements: One Cloud card, one Stop card, any attack card.

    Magic:
    Donald double-casts Fira, Blizzard, Thundara, or Cura.
    Requirements: Two Donald cards.

    Goofy Charge:
    Goofy rushes at enemies, bashing and stunning them with his shield.
    Requirements: Two Goofy cards.

    Goofy Tornado:
    Goofy whirls his shield around, bashing enemies in a wide area.
    Requirements: Three Goofy cards.

    Sandstorm:
    Aladdin runs around while swinging his sword.
    Requirements: Two Aladdin cards.

    Surprise!:
    Jack double-casts Fira, Blizzara, Thundara, or Gravira.
    Requirements: Two Jack cards.

    Spiral Wave:
    Ariel whirls back and forth, striking many enemies.
    Requirements: Two Ariel cards.

    Hummingbird:
    Peter Pan soars around, striking enemies in a wide area.
    Requirements: Two Peter Pan cards.

    Ferocious Lunge:
    The Beast charges in a straight line, scattering the opposition.
    Requirements: Two Beast cards.


  • Riku

  • Sleights

    Dark Break: Leap into the air and attack enemies from above.
    Requirements: Three Soul Eaters. Total value: 5-15. Must be in Dark Mode.

    Dark Firaga:
    Expel dark energy in a searing blast.
    Requirements: Three Soul Eaters. Total value: 16-25. Must be in Dark Mode.

    Dark Aura:
    Rush enemies repeatedly with blade in hand.
    Requirements: Three Soul Eaters. Total value: 27. Must be in Dark Mode.

  • Summon Combination Attacks

    MM Miracle: The King restores HP, and stuns and deals damage to all enemies.
    Requirements: Two The Kings. (Yes, it does reload cards, even though the description doesn't say it does. So what's the difference between using the combo attack and just using a single card? I have no idea. Possibly just the lesser chance of a cardbreak thing. I'm still investigating this...).