ValorDrive points required: 3 |
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two Keyblades at once. Gives Sora access to the High Jump ability, but he cannot cast magic in this form. This form gains experience every time you hit an enemy, not every time you kill one. |
must be in current fighting party. |
from the fairies at Yen Sid's place. |
WisdomDrive points required: 3 |
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greater magical abilities, including the ability to rapid-fire magic shots from the Keyblade. In this form, Sora also has the ability to hoversurf around instead of walking/running, and has the Quick Run ability (press the square button while running). This form levels up from the Heartless you kill. |
must be in current fighting party. |
River world. |
MasterDrive points required: 4 |
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Keyblades and have increased magical prowess. The second Keyblade floats around on its own, extending Sora's reach. This form grants Sora the Aerial Dodge ability, like a double jump. Master Form levels up by collecting Drive orbs. |
finding King Mickey in Hollow Bastion. |
FinalDrive points required: 4 |
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two Keyblades, both of which float for extended reach. Sora floats along the ground like in Wisdom Form. He also gains the Glide ability (press the square button). Final Form levels up based on the number of Nobodies you kill. |
you have a random chance of entering this form when using a form in battle. Once it is obtained, it will remain an option in the menu. |
AntiDrive points required: 3 |
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except Attack and Return to Normal. He moves at twice his normal speed, but takes 50% more damage, cannot pick up HP balls, and gains no EXP from defeating enemies. Picking up Drive orbs depletes the Form gauge faster. |
this form instead. Also, the more often you change forms increases your chances of entering into this one instead, unless you change form while an ally is KO'd or change into Final Form. The game has a hidden counter that adds one point to your Anti meter every time you change into one of the first three forms. Changing to Final Form knocks ten points off of this meter, going into Anti Form knocks off four points, and gaining a new Form (Anti doesn't count, as you cannot choose it from the menu) resets the meter to zero. The odds of going into Anti are also affected by the circumstances you are in when you try to change Form: Scripted battles (x2 chance), fighting an Organization XIII member (x4), final battle (x10). |