Take the ship to Freland, and head north of the northern-most oasis. Take the first two bridges you see to your left, then follow the mountain range south.
Enter the house, and the sexually-ambiguous person there will teach you Magma Bolt! Go back, then north to reach Midgard (waaay north).
You'll probably be in South Midgard when you enter. Head right, and you hear a voice... Ack! Stupid bug stole the Crest! After it! ... well, after we get
some stuff here, that is. Go south and right for the Pharmacy, then go north for the Weapons shop. Upgrade your equipment, and get a Mecha-Halberd (well,
if you didn't buy one earlier before that saving the Prince thing so so long ago). North of there is... North Midgard. And the Food Shop! North of that
is the Items shop, and directly south of that is a guy who'll sell Cless the Bolt Crash tech for 18,000g. Leave Midgard and go south across the bridge.
On your right you'll see a Tower. Go there.
In this tower, you have to turn on different music for different floors to unlock the doors. You might want to equip those Heavy Stones again, by the way.
OK, just go through the door. *Tip: If you get a ?Weapon around here, go into your Items menu, hit the lil clock icon, then use
a Rune Bottle on it (if you have two or more lists of ?Weapons, then use the Rune Bottle on one of the ones in the list with fewer numbers) to get a Slayer
Sword! (the rest are just rubbish LongSwords) But Slayer Swords will heal MudGolems, so you might wanna hold off using it til later. Go up the stairs.
Lucky you, the right music's already playing. Exit south to get to an area with a bunch of rooms. *Tip: Undine works great on
the MudGolems. The rooms on the left contain a Spy Lens and a Tractate for Klarth. The rooms on the right contain a Basilisk Scale, a Sage and an
Apple Gummy. Head back to the main room, and go through the north door and up the stairs.
Take the left path all the way and get the Orange Gummy out of that room. On the right path is a Sage in the first room. Go back to the main room and
take the south path. In the left-most room is a statue. Press the button on it to turn on the right music. The next room has a Bread, and the right-most
room has a Holy Rune. Exit north and go up the stairs.
Go left. The first room contains a Basilisk Scale and a Remedy Bottle and the second room has the right music. Enter the right passage, and the last door
contains an Orange Gummy and a Charm Bottle. Take the south passage, and the rooms on the right contain a Protect Ring and a Sirloin Steak. Exit north.
Go into the first room on the right for a... Mantle. ^-__-^;; In the rooms on the left passage are a Silver Cape and a Battle Rune. Take the southern
passage and enter the first room on the left to get a Rabbit's Foot. The last room on the right turns on the right music. Go on to the next floor.
I dunno about you, but with this place and Moria I'm pretty sick of floors by now... Anyway, go left to the first room for a Resist Ring, then go to the
right-most room of the southern passage for another Rabbit's Foot and a Black Onyx. Enter the right passage, and the first room has a Rune Bottle while
the other room has the right music. Go... ah, you know where.
WAAAGHH! Oh jeeze, it's that damned bug again... Hmmm... Luna and Artemis... sounds vaguely reminiscent of Sailor Moon. *flees in terror*
*ahem* OK, after Artemis attempts to get off by having Arche demonstrate her, uh, ... abilities... Luna intervenes and has Artemis give Arche a book of
Spells, which teaches her Ray. ... Go upstairs already!!
Luna gives you back the Royal Crest and grants Klarth a contract with her. OK, enough with the bug-guy! Time to leave! (and is it just me, or does Ray
look like a disco club gone stark-raving mad?)
Valhalla, Valkyerie, and Victory
The Mystery of the Pendant
Of Prisons, Sewers, and Other Random Places
Blast to the Past
The Sylphs
The Tree of Life
Hangovers and the Prince
Undine
Ifrit
The Clay Golem, Gnome
The Moria Gallery
Edward, and Several People Who Aren't
Ymir Forest, and Fun Things to do With Ropes