You end up back in Midgard, where Runeglom gives you a letter from... Edward. You go to visit Prozac-Lady. Turns out the key was to Edward's library.
You learn about the ancient civilization of Thor, but first... Answer Yes, then head to the forest south of Beladum (take the ship on the right in Alvinista's
harbor. While you're in Alvanista, though, check the top-right house to talk to find Elwyn and Nancy again. Choose Yes. YAY! HAPPY ENDING!
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*Ahem* Stop staring at me like that! You can sell off your Slayer Swords and extra Moon Faluxes here (yes, I said extra Moon Faluxes). Stay overnight
at the Inn... eh, yeah, yay hooray fer Mint's dream-flashback-type-thing. Go. to. forest. (take the boat to Venezzia instead of the one-way boat to
Beladum for a short extra scene. It's funnier if you stay in one of the four-bed inns for the flashback)
Bah, stupid bees! Away, away! ... well, that was a waste.
Go back to Venezzia, and take the boat to Alvanista (yes, Elwyn and Nancy are in the Trading Company, but you don't have to talk to them anymore). The
boat is the one on the right. Mint tells the party that they should look for the Unicorn to heal the Tree. |
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In Alvanista, enter the Pharmacy and talk to the wandering girl. Now, to the Plains! (what, again?) Yeah, again, but there are NEW directions!
Map here, use the blue line, or go north, north, north, east, north, south, north, north, north, north, north, west,
north, south, north, north. Yay! Now, enter those trees on yer left.
You gain control of Mint. Go right twice to get a Medicinal Herb (the mushroom thingy). Go left once, then all the way down to get another one (and one
along the way). Go up once and left twice to get another one, then go right and south for... another one. Yes. Go north twice, and take the second right
in this area. Keep going right for ... oh, like I need to tell you. Awww, lookit da bunnies!! *ahem* Go left once, and north as far as you can go, and
Arche runs off. Bah, big freaking weirdo... Keep going north to find the Unicorn.
Cut back to Cless and Klarth, just two bummed guys hanging out... then cut back to Mint after Klarth's ominous premonition, and, after a bunch of "..."'s...
Ack!
OK, from here, go right once, then all the way south to get Arche back... (you still have that other pair of Jet Boots, right?) From here, go north twice
and take the second right in this area, then right twice more, then noooorth to reach Mint.
Boss: EvilLord (3)
HP: 10,500
TP: 60
Attacks: HellGem
Weakness: Light
OK, it's not like you haven't seen these guys before. Equip Cless with the Moon Falux (this is why I said "extra Moon Faluxes" earlier) and have Klarth
and Arche cast Luna and Indignation as usual
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After the battle, the Unicorn turns into the Unicorn's Horn (weapon for Mint). Arche also explains about... you know. Haha... that's all sorts of
pathetic. *falls over laughing along with Klarth*
Whoa! ^O__o^ And... OOOH, SPARKLY! (...) what was I saying again?
Crap. Now to get out of this stupid forest! Argh! *swats away more stupid bees* |
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Stock up on anything you'll ever need til the end of eternity, then go back to Venezzia.
Atlantis, or The Abyss of Thor
The Mystery of the Pendant
Of Prisons, Sewers, and Other Random Places
Blast to the Past
The Sylphs
The Tree of Life
Hangovers and the Prince
Undine
Ifrit
The Clay Golem, Gnome
The Moria Gallery
Edward, and Several People Who Aren't
Ymir Forest, and Fun Things to do With Ropes
The Bug in the Moon
Valhalla, Valkyerie, and Victory
That Guy From Before