Take the boat back to Venezzia, and take the other boat (the one you used to get to Demitel's Island (West Island) to get to North Island.
There's nothing on the docks here, so just go north. Sylphs does nothing in here so just turn it off. What REALLY works is Thunder Blade, so I hope you
weren't a cheap-ass in Alvanista... You might want to turn them all off though, so you can cast it manually. The AI isn't too good at picking out targets
(Intelligence, my left big toenail), and this way you can have Arche cast it on an enemy in the middle of a bunch of enemies, causing Thunder Blade to hit
most of the enemies on the screen and not waste TP. Go right from the entrance. You can rest for free on the ship, and the guy in the top-left corner of
the cafeteria will sell you stuff.
There's a map I made of this area (
here) ifya wanna look at it while you read this. Inside the cave go left, up and around, and
down the stairs. The door locks behind you. Cross the bridge and hit the lever at the bottom-left, then go down the stairs at the bottom left to get an
Orange Gummy and a Spy Lens. Now that you're back in the main cavern, I suggest you go back to the ship to heal. When you get back, go down the stairs at
the bottom-left of the screen and go down and around to get the Rune Bottle. Flip the switch, then go back to the main cavern, up through the door, and
around to hit the first switch again. Enter the top door now and grab an Aqua Mantle out of the chest. Go up the stairs.
Left and up, then down the stairs is Seafood in a chest. Go down the stairs and flip the switch. Go straight to the back, go down into the hole, up the
stairs, flip the switch in the back, and go back into the last room to get the Seafood out of the previously-unattainable chest. Go back into the back
room, save and heal at the SP, then flip the other switch (the one directly in front of the stairs). The room fills with water, and the guardian of the
cavern appears...
Boss: Undine, Calamari (2), Red Slug (2)
HP: Undine: 6,450, Calamari: 2,243, Red Slug: 650
TP: Undine: 300, Calamari: 0, Red Slug: 0
Attacks: Delay, Ice Wall, physicals (all-party)
Recommended level: 23
My current level: Cless 22, Mint 21, Klarth 21, Arche 20
Alright, have all of Arche's fire and lightning spells on automatic, and leave Sylphs turned off in Klarth's menu. Equip Cless with the Aqua Mantle and
Klarth with the Aquamarine Ring. This way, neither of them get hurt by Undine's Ice Wall. You probably should have the Black Onyx equipped on Cless (that
thing that increases your HP by, like, 30%? You got it from the fight with Jahmir). As usual, have Mint cast Delay early on, once on the enemies and as
many times as you have to on Undine until it doesn't Fail. Have Cless use Phoenix or Burning Soul, if you have it (I prefer Phoenix, but whatever floats
yer boat, dude) If you don't have those, then use whatever LR tech you've got, but fire works best. Have Mint cast Nurse after every physical attack by
Undine (when she sends that light blue thing across the screen). She should cast it on herself so that it heals everyone else while Cless is off-screen
hitting Undine with Phoenix. If she doesn't have Nurse yet, have her cast Heal on Klarth, Arche, and herself. Cless should be fine.
*Note: It is possible to beat her with Cless at lv. 19, Mint 18, Klarth 18, and Arche 16, but jeebus, that was insanity.
^.__.^
After the battle, Undine apologizes and contracts with Klarth. Flip the switch in front of you to drain the water again, then leave the Glaciated Cavern.
Go south, up the stairs, south from the SP, south through the next room, down the stairs, up the stairs to the right, south some more, right and down, flip
the switch, right up and left, down the stairs, up the stairs to the right, south again, and out the door. Talk to the captain to head back to the mainland.
Ifrit
The Mystery of the Pendant
Of Prisons, Sewers, and Other Random Places
Blast to the Past
The Sylphs
The Tree of Life
Hangovers and the Prince