First things first. Try getting Arche up to lv 20 around here. Why? Cause you'll need the gold, trust me. You get a heck of a lotta gold in Demitel's
place for low EXP. If you get bored, well, don't say I didn't warnya about needing that gold once you get to Alvanista. Anyways. The best way to go
about this is have Arche use Ice Tornado on the Bone Knights, cause that makes them instantly go *poof.* So does Sword Rain, for that matter. But with
Mint casting Charge on Arche, you can stay down there indefinately. ... not that you'd want to, but it's a lot less annoying than going to rest onboard
the ship every time you're low on TP. Return to the ship when you're done, and get the captain to take you back to Venezzia. Go around and to the southern
part of the Harbor. Talk to the captain there, and you'll see what I mean about Arche... *shudder* Anyway, he turns down Arche's offer, but not Klarth's
(of money, of money!! ^O__O^;; ). Answer Yes.
Onboard, you're in for a real... uh... I dunno. Something. This part's rather funny. Anyway, Klarth and Cless get to talking about the girls.
Cless is rather shocked by what Klarth has to say... *AHEM*! ANYWAY! You meet Meia after the "male bonding." She is a swordswoman looking to get permission
to enter the Moria Gallery. Follow Meia into the cafeteria, and she'll invite you to sit by her. Well, all in the name of politeness and chivalry... In
the original game she buys Klarth a beer and then proceeds to get half your party members drunk out of their minds. This version is a little tamer, however.
... although Arche's still having wet dreams about Cless. ^.__.^;;
During a night, there comes a knock on your bedroom door. Who could it be? A possessed Meia? Nah... *eck* Well, it seems ALL of your party members are now
incapacitated. Lucky you, you get to fight this thing aaall by yer lonesome... Use the SP, then head outside (just keep heading north til you get to the
cafeteria, then go south out the door). Chase Meia around til you catch her.
Boss: Meia
HP: 2,400
TP: 0
Attacks: physicals
Gwaaaah! This fight is a LOT more difficult than in the original. Used to be, you could just use physicals and defeat her easily. In this one, not so
much... Hope you stocked up on Orange Gummies! Keep using Lightning Tiger Blade and replenish your TP when needed. Watch your HP VERY CAREFULLY, since
Mint's not around to heal you. If you get down to 600HP, USE AN APPLE GUMMY. I don't care if yer not in the red, trust me on this. Try to back her into
a corner to make this fight a lot easier.
After the fight, you realize Dhaos must know who you are. By the by, the ?Weapon you got is a Fame Face, but you don't have to transform it yet, you don't
need it right away.
There's a chest just to the south of the ship. It contains a Lavender. The stairs leading to it are below the two men to the right of the ship. Buy
whatever you want (don't bother with weapons or armour just yet though), but you must visit the Adventurers' Guild (it's in the basement of the Pharmacy).
The guy facing the plant will sell you Psion Storm for 6000g. Sakuraba will give you a password for 1000g, but, then again, what am I here for?
Find Elwyn and Nancy (again) in the Supplies store. Talk to them. Buy two Silver Capes and a bunch of Rune Bottles. Buy a Holy Rune for Cless, as well,
but make sure to leave about 28000g. Use a Rune Bottle on each Silver Cape to turn them into Princess Capes. This'll help a lot in a bit. Also, use Rune
Bottles to turn those plain Mantles that you should have 4 of into Flame Mantles. Also, the book you want Klarth using right now is Lavor Ionis, not Amber
Kings, just so you know which book to transform.
This kid in the middle of town'll race you. He's practically impossible to beat, but, if you beat him, you get a Cat's Eye, which can be worth a ton and
a half of g later on... and I finally beat him! Booyah! :oD Anyway. 4. ?Weapon is an Ice Scimitar and 3. ?Weapon is just a Longsword.
If you don't have enough money for what you want, then go hunting. This is a time when Dark Bottles come in handy, cause they attract
enemies... and, therefore, attract gauld. ^~__*^ You gotta leave Alvanista anyway... ^~__*^ Go south from the city,
cross the bridge going left, go south, pass the lake with the house, and keep going south (yes you can! Keep going!) You'll find another
little house. The swordswoman there will teach you Phoenix Sword Rain for free. There's another house on the right continent (just go
back to Alvanista, and cross the other bridge) at the very VERY bottom-right corner. The guy there'll teach you Lion Lunge for
12000g (You can always come back for this later, you can't use it now anyway). And I'm not talking about the port. There's
another house further south than that, you just have to go west from the port, then further south and right to get to it. ^O__o^
Use the ship at the port to get to Freyland. Equip the Fame Face you got from the fight with Meia, then go all the way right, past the village (there's
2,600g and a Melange Gummy there), then aaall the way north to Midgard. Check out the oases on the way (there are three, containing a Flare Cape, Rune
Bottle, Syrup Bottle, and Life Bottle). You might wanna go Basilisk hunting around the oases cause 1) they give great EXP and g, and 2) you'll need their
scales for later. Also, sometimes (very rarely) they drop something called a Stone Charm. VERY VERY USEFUL LATER. Have Cless doing Demonic Tiger Blade,
Klarth with Sylphs, and Arche with Ice Tornado. Once you're out of the desert areas, switch back to whatever weapon you were using before otherwise you
heal the enemies around here. In Midgard you can buy upgraded weaponry and armour, but the best thing to get is a Mecha-Halberd (22,000 g). Woo!
(*Tip: if you need more g, then sell off your Cat's Eyes for 39,000 g each :oD)
Stay at the Inn in Alvanista. That night, Klarth tells you his plan. He wants Arche to fly them up to the balcony on her broom. Ha ha!
Arche flies you all up, with apparently a lot of effort. Enter the castle, but don't rush in. Wait until the guard on your left
is out of sight, then go to the part of the wall that juts out from the north, and wait for the other guard to move out of sight.
If you are caught, you have to start over from the balcony. Once the second guard is out of the way, run to the door at the far
right and enter it. The Prince (bwhaha, Prince Lard) wakes up and calls the guards, but Klarth notices something... and so does Arche. Catch the bird,
catch the bird! Uh oh...
Boss: Jahmir, Ares (2)
HP: Jahmir: 3,400, Ares: 2,500
TP: Jahmir: 100, Ares: 0
Attacks: Tractor Beam, Ice Wall
Weakness: Fire, Air (Jahmir)
Alright, this gal's tricky, but in a way similar to Demitel. Same type of strategy, anyway. Get Klarth to cast Sylphs on
Jahmir while Cless takes care of the Ares and Arche casting Cyclone on Jahmir.
You might want to have that Heavy Stone equipped on Mint to keep her grounded during Tractor Beam. After the Ares are gone, watch out, because Jahmir
encases herself in a bubble that will hurt whoever physically attacks her (i.e., Cless), so let the others cast their spells, and have Cless attack
whenever she stops her bubble (so keep him close to her, but not too close...).
Goody, she's dead. ^~__~^ Sheesh. Oh, geeze... yes, the Prince is fine, he just... calls the guards on you again. Bah, stupid
Prince-guy. Hey, isn't it only treason if you're actually from that country, let alone that time period??
Back in jail. I swear, I've never seen such troublesome kids. Lundgrom comes to the rescue! Sort of. Prince Lardball is an ass,
even more so than Klarth (Klarth says: Will you stop that?) *whacks Klarth on the head* Hush, you. The King believes you, and gives you free stuff. He
also grants you permission to enter the Morlia Mine. Take the stairs in front of the Prince's room to go downstairs. In the first room, talk to the
woman on your right to buy Tractor Beam for 4000g and Lightning Blade for 12000g for Arche. (if you don't have enough gauld for both spells, just buy
Thunder Blade for now and come back for Tractor Beam after the next two dungeons/pages) Talk to the elf in this room to learn about Ifrit, and the elf in
the next room to learn about Undine and Gnome (the other elementals that you don't have yet).
Go back upstairs and take the other staircase down. The wandering swordswoman tells you about the three Book types, and the wandering guard tells you the
beginning of a story (there are people later on who will tell you the rest). The guy in the middle of this room will test your "skill". It's really not
all that hard... as long as you know how to subtract. Just make sure that the number of stones you take out never leaves only one left. Just keep taking
out three stones (usually), and you'll get a Mental Ring. He won't play anymore after you beat him once. :o( In the upper-left corner is the staircase
down. Unfortunately, the library doesn't have any Spell books, so just leave the castle.
Enter the Pharmacy to get the papers to enter Morlia. Huh, how do they know that the dead end is "halfway through"? How do they know how many floors there
are? ^O__o^;; Anyway. Talk to Lundgrom again to find out that Maxwell lives in Morlia, BUT you need to harness the four other elementals to be able to
call him. So guess what you have to do. Yup. Get the elementals. Fortunately for you, you've already got the Air Elemental, Sylph. Time to hunt some
elementals!
Undine
The Mystery of the Pendant
Of Prisons, Sewers, and Other Random Places
Blast to the Past
The Sylphs
The Tree of Life