Standard |
Ex Level |
Name |
Type |
Description |
1 |
Strong |
S |
Increases strength. Increases power of physical attacks. |
1 |
Tough |
S |
Increases defense. Decreases damage from physical attacks. |
1 |
Taunt |
T |
Taunt opponents by pressing Z. Increases U. Attack gauge. |
1 |
Sharp-Eyed |
T |
Increases accuracy and physical attack damage on enemies with low evasion. |
2 |
Vitality |
S |
Increases max HP. |
2 |
Personal |
S |
Increases mobility in cities and dungeons. |
2 |
Dodge |
T |
Increases evasion. Decreases physical damage from enemies with low accuracy. |
2 |
Dash |
T |
Increases mobility during battle. |
3 |
Eternal |
S |
Combine with other Ex Skills for different effects. |
3 |
Guard Plus |
S |
Decreases the amount of damage taken while guarding. |
3 |
Spirit |
T |
Increases max TP. |
3 |
Add Combo |
T |
Increases basic attack combo by one. |
4 |
Immunity |
S |
Occasionally avoid receiving status effects from enemy attacks. |
4 |
Ability Plus |
S |
Follow a Special Attack with a second Special Attack. |
4 |
Sky Combo |
T |
Increases midair basic attack combo by one. |
4 |
Follow-up |
T |
Increases the amount of time the enemy staggers after a hit. |
Compound |
Name |
Requirements |
Description |
Ex Attack |
Strong (lv 1 S) Tough (lv 1 S) |
Increases amount of damage dealt against guarding enemies. |
T. Guard |
Strong (lv 1 S) Taunt (lv 1 T) |
Avoid staggering if hit during a taunt (not always effective). |
B. Guard |
Sharp-Eyed (lv 1 T) Dash (lv 2 T) |
Avoid staggering if hit during a backstep (not always effective). |
Critical Up |
Strong (lv 1 S) Personal (lv 2 S) |
Increases chances of a Critical Hit. |
L. Unison |
Taunt (lv 1 T) Personal (lv 2 S) |
The Unison Attack Gauge occasionally stays full after a Unison Attack. |
Quick Turn |
Tough (lv 1 S) Dash (lv 2 T) |
Able to turn around instantly even when dashing. |
Run Away! |
Taunt (lv 1 T) Dash (lv 2 T) |
Reduces the amount of time needed to escape. |
T. Cancel |
Taunt (lv 1 T) Dodge (lv 2 T) |
Able to cancel Taunt by guarding. |
Unison Force |
Tough (lv 1 S) Eternal (lv 3 S) |
Increases Unison Attack power. |
R. Arts |
Sharp-Eyed (lv 1 T) Sky Combo (lv 4 T) |
Able to attack after recovering from a midair hit. |
Ex Defend |
Vitality (lv 2 S) Dodge (lv 2 T) |
Occasionally avoid staggering when hit with physical attacks (not always effective). |
Life Up |
Vitality (lv 2 S) Eternal (lv 3 S) |
Max HP increases rarely. |
Over Limit |
Personal (lv 2 S) Eternal (lv 3 S) |
Over Limit time is increased. |
Relax |
Dodge (lv 2 T) Spirit (lv 3 T) |
Recover TP during battle if no action is taken for awhile. |
Spirit Up |
Eternal (lv 3 S) Spirit (lv 3 T) |
Max TP increases rarely. |
Counter |
Guard Plus (lv 3 S) Follow-Up (lv 4 T) |
Press A as soon as the character guards to attack without any lag time. |
Phys. Status |
Eternal (lv 3 S) Immunity (lv 4 S) |
Prevents physical ailments. |
Sky Attack |
Sky Combo (lv 4 T) Ability Plus (lv 4 S) |
Use some Special Attacks in midair. |
Exp Plus |
Taunt (lv 1 T) Personal (lv 2 S) Eternal (lv 3 S) |
Increases amount of experience earned. |
Self Cure |
Tough (lv 1 S) Vitality (lv 2 S) Immunity (lv 4 S) |
Recover from status effects automatically. |
Jump Combo |
Sharp-Eyed (lv 1 T) Add Combo (lv 3 T) Follow-Up (lv 4 T) |
Able to link normal attacks after landing from a jump attack. |
Technical |
Spirit (lv 3 T) Add Combo (lv 3 T) Follow-Up (lv 4 T) |
Reduces the amount of TP consumed during battle. |
Aerial Guard |
Guard Plus (lv 3 S) Immunity (lv 4 S) Sky Combo (lv 4 T) |
Possible to guard in midair. |
C. Combo |
Guard Plus (lv 3 S) Follow-Up (lv 4 T) Ability Plus (lv 4 S) |
Able to link combo attacks to counters. |
Standard |
Ex Level |
Name |
Type |
Description |
1 |
Strong |
S |
Increases strength. Increases power of physical attacks. |
1 |
Tough |
S |
Increases defense. Decreases damage from physical attacks. |
1 |
Taunt |
T |
Taunt opponents by pressing Z. Increases U. Attack gauge. |
1 |
Sharp-Eyed |
T |
Increases accuracy and physical attack damage on enemies with low evasion. |
2 |
Vitality |
S |
Increases max HP. |
2 |
Personal |
S |
Increses the duration of Holy Bottle effect. |
2 |
Dodge |
T |
Increases evasion. Decreases physical damage from enemies with low accuracy. |
2 |
Magical |
T |
Increases intelligence. Increases power of spell attacks. |
3 |
Eternal |
S |
Combine with other Ex Skills for different effects. |
3 |
Resurrect |
S |
Occasionally revive automatically. |
3 |
Spirit |
T |
Increases max TP. |
3 |
Lucky |
T |
Increases Luck. |
4 |
Immunity |
S |
Occasionally avoid receiving status effects from enemy attacks. |
4 |
Angel Song |
S |
Decreases the casting time of Angel-type spells. |
4 |
Stat Boost |
T |
Increases the effect of healing and spell-based status boosts. |
4 |
Sky Combo |
T |
Increases midair basic attack combo by one. |
Compound |
Name |
Requirements |
Description |
Critical Up |
Strong (lv 1 S) Tough (lv 1 S) |
Increases chances of a Critical Hit. |
Item Finder |
Tough (lv 1 S) Sharp-Eyed (lv 1 T) |
Increases chances of finding items after battles. |
Regenerate |
Strong (lv 1 S) Taunt (lv 1 T) |
Recover HP and TP during battle if no action is taken for awhile. |
Critical Up |
Strong (lv 1 S) Personal (lv 2 S) |
Increases chances of a Critical Hit. |
Gald Finder |
Sharp-Eyed (lv 1 T) Dodge (lv 2 T) |
Occasionally increases amount of Gald earned after battles. |
L. Unison |
Taunt (lv 1 T) Personal (lv 2 S) |
The Unison Attack Gauge occasionally stays full after a Unison Attack. |
T. Cancel |
Taunt (lv 1 T) Dodge (lv 2 T) |
Able to cancel Taunt by guarding. |
C. Counter |
Strong (lv 1 S) Eternal (lv 3 S) |
Damage increases when attack hits an attacking enemy. |
Pow Hammer |
Sharp-Eyed (lv 1 T) Lucky (lv 3 T) |
Occasionally counter with Pow Hammer when attacked. |
Super Guard |
Tough (lv 1 S) Resurrect (lv 3 S) |
No damage taken if Special Guard is used when the character's health is low. |
Reflect |
Tough (lv 1 S) Immunity (lv 4 S) |
Occasionally reflect the damage back against the enemy. |
Nullify |
Vitality (lv 2 S) Dodge (lv 2 T) |
Occasionally nullifies received damage. |
Life Up |
Vitality (lv 2 S) Eternal (lv 3 S) |
Max HP increases rarely. |
Over Limit |
Personal (lv 2 S) Eternal (lv 3 S) |
Over Limit time is increased. |
Life Thief |
Vitality (lv 2 S) Stat Boost (lv 4 T) |
Recover HP in relation to the number of successful hits landed. |
Spirit Up |
Eternal (lv 3 S) Spirit (lv 3 T) |
Max TP increases rarely. |
Phys. Status |
Eternal (lv 3 S) Immunity (lv 4 S) |
Prevents physical ailments. |
Spirit Thief |
Spirit (lv 3 T) Stat Boost (lv 4 T) |
TP recovers in relation to the number of successful hits landed. |
Exp Plus |
Taunt (lv 1 T) Personal (lv 2 S) Eternal (lv 3 S) |
Increases amount of experience earned. |
Resilience |
Magical (lv 2 T) Resurrect (lv 3 S) Angel Song (lv 4 S) |
Prevent from staggering while casting Angel-type spells. |
Battle Cry |
Personal (lv 2 S) Stat Boost (lv 4 T) Sky Combo (lv 4 T) |
Character status increases at the start of the battle. |
Exp Plus A |
Taunt (lv 1 T) Personal (lv 2 S) Eternal (lv 3 S) Angel Song (lv 4 S) |
Increases the party's earned experience (cannot be combined with other Ex Skills). |
Item Getter |
Sharp-Eyed (lv 1 T) Magical (lv 2 T) Lucky (lv 3 T) Stat Boost (lv 4 T) |
Guaranteed to steal items when using Item Thief and Item Rover. |
Angel's Tear |
Eternal (lv 3 S) Resurrect (lv 3 S) Angel Song (lv 4 S) Stat Boost (lv 4 T) |
Revive automatically once per battle. |
S. Guard |
Eternal (lv 3 S) Lucky (lv 3 T) Immunity (lv 4 S) Angel Song (lv 4 S) |
Nullifies all physical ailments. |
Standard |
Ex Level |
Name |
Type |
Description |
1 |
Tough |
S |
Increases defense. Decreases damage from physical attacks. |
1 |
Magical |
T |
Increases intelligence. Increases power of spell attacks. |
1 |
Taunt |
T |
Taunt opponents by pressing Z. Increases U. Attack gauge. |
1 |
Dodge |
T |
Increases evasion. Decreases physical damage from enemies with low accuracy. |
2 |
Personal |
S |
Increases the effects of cooking. |
2 |
Guard Plus |
S |
Decreases the amount of damage taken while guarding. |
2 |
Spirit |
T |
Increases max TP. |
2 |
Dash |
T |
Increases mobility during battle. |
3 |
Eternal |
S |
Combine with other Ex Skills for different effects. |
3 |
E. Guard |
S |
Increases elemental defense. Decreases damage from elemental attacks. |
3 |
Add Combo |
T |
Increases basic attack combo by one. |
3 |
Rhythm |
T |
Press A rapidly while casting spells to decrease casting time. |
4 |
Immunity |
S |
Occasionally avoid receiving status effects from enemy attacks. |
4 |
Spell Save |
S |
Decreases casting time of the same spell if the spell is interrupted by an enemy. |
4 |
Speed Cast |
T |
Decreases spell casting time. |
4 |
Spell Charge |
T |
Press A after casting to set the spell. Spell activates at the end of an attack. |
Compound |
Name |
Requirements |
Description |
Magic Boost |
Tough (lv 1 S) Magical (lv 1 T) |
Occasionally increases the effect of spells. |
L. Unison |
Taunt (lv 1 T) Personal (lv 2 S) |
The Unison Attack Gauge occasionally stays full after a Unison Attack. |
Lucky Soul |
Magical (lv 1 T) Personal (lv 2 S) |
Occasionally recover TP when the character is knocked to the ground. |
Roll |
Tough (lv 1 S) Dash (lv 2 T) |
Decreases amount of incidental damage taken when knocked to the ground. |
T. Cancel |
Taunt (lv 1 T) Dodge (lv 2 T) |
Able to cancel Taunt by guarding. |
Air Brake |
Taunt (lv 1 T) Add Combo (lv 3 T) |
Increases the amount of time the enemy staggers when hit with a midair attack. |
Randomizer |
Tough (lv 1 S) Rhythm (lv 3 T) |
Randomizes spell casting time. |
Relax |
Dodge (lv 1 T) Spirit (lv 3 T) |
Recover TP during battle if no action is taken for awhile. |
Technical |
Magical (lv 1 T) Spirit (lv 3 T) |
Reduces the amount of TP consumed during battle. |
E. Block |
Guard Plus (lv 2 S) E. Guard (lv 3 S) |
Avoid staggering when hit with an elemental attack (not always effective). |
Hard Hit |
Dash (lv 2 T) Add Combo (lv 3 T) |
Increases the amount of time the enemy staggers when hit with a basic attack. |
Over Limit |
Personal (lv 2 S) Eternal (lv 3 S) |
Over Limit time is increased. |
Reprise |
Dash (lv 2 T) Spell Save (lv 4 S) |
Reduce casting time of a spell the second time it is used in a row. |
Spirit Up |
Eternal (lv 3 S) Spirit (lv 3 T) |
Max TP increases rarely. |
Mag. Status |
E. Guard (lv 3 S) Immunity (lv 4 S) |
Prevent magical ailments. |
Phys. Status |
Eternal (lv 3 S) Immunity (lv 4 S) |
Prevents physical ailments. |
Reducer |
Rhythm (lv 3 T) Speed Cast (lv 4 T) |
Decreases TP consuption when spell is used twice in a row. |
Nimble Mage |
Add Combo (lv 3 T) Spell Charge (lv 4 T) |
Move around immediately after casting. |
Blood Spirit |
Magical (lv 1 T) Guard Plus (lv 2 S) E. Guard (lv 3 S) |
TP recovers when damaged. |
Exp Plus |
Taunt (lv 1 T) Personal (lv 2 S) Eternal (lv 3 S) |
Increases amount of experience earned. |
Self Cure |
Magical (lv 1 T) E. Guard (lv 3 S) Immunity (lv 4 S) |
Recover from status effects automatically. |
Spell Defense |
Guard Plus (lv 2 S) Spell Save (lv 4 S) Spell Charge (lv 4 T) |
May avoid staggering when hit with an elemental attack during Spell Charge. |
Spell Revenge |
E. Guard (lv 3 S) Speed Cast (lv 4 T) Spell Charge (lv 4 T) |
Cast a novice spell while knocked away to execute that spell in midair. |
Concentrate |
Rhythm (lv 3 T) Spell Save (lv 4 S) Speed Cast (lv 4 T) Spell Charge (lv 4 T) |
Avoid staggering while casting. |
Standard |
Ex Level |
Name |
Type |
Description |
1 |
Strong |
S |
Increases strength. Increases power of physical attacks. |
1 |
Magical |
T |
Increases intelligence. Increases power of spell attacks. |
1 |
Taunt |
T |
Taunt opponents by pressing Z. Increases U. Attack gauge. |
1 |
Dodge |
T |
Increases evasion. Decreases physical damage from enemies with low accuracy. |
2 |
Vitality |
S |
Increases max HP. |
2 |
Personal |
S |
Recover HP if the character is moving within a town or dungeon. |
2 |
Spirit |
T |
Increases max TP. |
2 |
Dash |
T |
Increases mobility during battle. |
3 |
Eternal |
S |
Combine with other Ex Skills for different effects. |
3 |
Guard Plus |
S |
Decreases the amount of damage taken while guarding. |
3 |
Slasher |
T |
Increases basic attack combos to six (not linkable to Special Attacks after fourth). |
3 |
Super Chain |
T |
Able to link level 1, 2, and 3 special attacks in any order. |
4 |
Immunity |
S |
Occasionally avoid receiving status effects from enemy attacks. |
4 |
Speed Cast |
T |
Decreases spell casting time. |
4 |
Sky Combo |
T |
Increases midair basic attack combo by one. |
4 |
Spell Charge |
T |
Press A after casting to set the spell. Spell activates at the end of an attack. |
Compound |
Name |
Requirements |
Description |
T. Cancel |
Taunt (lv 1 T) Dodge (lv 1 T) |
Able to cancel Taunt by guarding. |
T. Guard |
Strong (lv 1 S) Taunt (lv 1 T) |
Avoid staggering if hit during a taunt (not always effective). |
Critical Up |
Strong (lv 1 S) Personal (lv 2 S) |
Increases chances of a Critical Hit. |
Ex Defend |
Dodge (lv 1 T) Vitality (lv 2 S) |
Occasionally avoid staggering when hit with physical attacks (not always effective). |
Reprise |
Magical (lv 1 T) Personal (lv 2 S) |
Reduce casting time of a spell the second time it is used in a row. |
Skill Boost |
Magical (lv 1 T) Spirit (lv 2 T) |
Increases effectiveness and TP consumption of skills. |
Chivalry |
Strong (lv 1 S) Slasher (lv 3 T) |
Character status increases depending on number of females in battle. |
Combo Force |
Taunt (lv 1 T) Slasher (lv 3 T) |
Increases damage of combo hits. |
Solid Guard |
Dodge (lv 1 T) Guard Plus (lv 3 S) |
Decreases amount of damage taken when guarding for a set period of time. |
B. Guard |
Spirit (lv 2 T) Dash (lv 2 T) |
Avoid staggering if hit during a backstep (not always effective). |
Ex Attack |
Personal (lv 2 S) Dash (lv 2 T) |
Increases amount of damage dealt against guarding enemies. |
Healing |
Vitality (lv 2 S) Guard Plus (lv 3 S) |
HP recovers during battle if character stands still. |
Life Up |
Vitality (lv 2 S) Eternal (lv 3 S) |
Max HP increases rarely. |
Over Limit |
Personal (lv 2 S) Eternal (lv 3 S) |
Over Limit time is increased. |
Spirit Up |
Spirit (lv 2 T) Eternal (lv 3 S) |
Max TP increases rarely. |
Landing |
Super Chain (lv 3 T) Sky Combo (lv 4 T) |
Decreases amount of time character is unable to move after landing. |
Phys. Status |
Eternal (lv 3 S) Immunity (lv 4 S) |
Prevents physical ailments. |
Dash Guard |
Magical (lv 1 T) Dash (lv 2 T) Guard Plus (lv 3 S) |
Avoid staggering when hit with magic while dashing (not always effective). |
Exp Plus |
Taunt (lv 1 T) Personal (lv 2 S) Eternal (lv 3 S) |
Increases amount of experience earned. |
Super Blast |
Eternal (lv 3 S) Slasher (lv 3 T) Super Chain (lv 3 T) |
Able to connect Special Attacks after sixth hit of Slasher. |
Aerial Guard |
Guard Plus (lv 3 S) Immunity (lv 4 S) Sky Combo (lv 4 T) |
Possible to guard in midair. |
Concentrate |
Super Chain (lv 3 T) Speed Cast (lv 4 T) Spell Charge (lv 4 T) |
Avoid staggering while casting. |
Spell Revenge |
Guard Plus (lv 3 S) Speed Cast (lv 4 T) Spell Charge (lv 4 T) |
Cast a novice spell while knocked away to execute that spell in midair. |
Aerial Spell |
Speed Cast (lv 4 T) Sky Combo (lv 4 S) Spell Charge (lv 4 T) |
Cast a basic spell immediately after a midair attack. |
Standard |
Ex Level |
Name |
Type |
Description |
1 |
Tough |
S |
Increases defense. Decreases damage from physical attacks. |
1 |
Magical |
T |
Increases intelligence. Increases power of spell attacks. |
1 |
Taunt |
T |
Taunt opponents by pressing Z. Increases U. Attack gauge. |
1 |
Dodge |
T |
Increases evasion. Decreases physical damage from enemies with low accuracy. |
2 |
E. Guard |
S |
Increases elemental defense. Decreases damage from elemental attacks. |
2 |
Personal |
S |
Decreases non-battle TP consumption to 1 at Save Points. |
2 |
Spirit |
T |
Increases max TP. |
2 |
Neutralizer |
T |
Occasionally nullifies received damage. |
3 |
Eternal |
S |
Combine with other Ex Skills for different effects. |
3 |
Guard Plus |
S |
Decreases the amount of damage taken while guarding. |
3 |
Add Combo |
T |
Increases basic attack combo by one. |
3 |
Speed Cast |
T |
Decreases spell casting time. |
4 |
Immunity |
S |
Occasionally avoid receiving status effects from enemy attacks. |
4 |
Spell Save |
S |
Decreases casting time of the same spell if the spell is interrupted by an enemy. |
4 |
Item Pro |
T |
Decreases the amount of time character is unable to move after using items. |
4 |
Happiness |
T |
Occasionally increases the amount of Gald and Experience earned after battles. |
Compound |
Name |
Requirements |
Description |
T. Cancel |
Taunt (lv 1 T) Dodge (lv 1 T) |
Able to cancel Taunt by guarding. |
Magic Boost |
Magical (lv 1 T) Tough (lv 1 S) |
Occasionally increases the effect of spells. |
L. Unison |
Taunt (lv 1 T) Personal (lv 2 S) |
The Unison Attack gauge occasionally stays full after a U-Attack. |
Relax |
Dodge (lv 1 T) Spirit (lv 2 T) |
Recover TP during battle if no action is taken for awhile. |
Unison Force |
Tough (lv 1 S) Eternal (lv 3 S) |
Increases Unison Attack power. |
Lucky Soul |
Magical (lv 1 T) Add Combo (lv 3 T) |
Occasionally recover TP when the character is knocked to the ground. |
Anti-Element |
E. Guard (lv 2 S) Neutralizer (lv 2 T) |
Occasionally reduce elemental damage by half. |
E. Block |
E. Guard (lv 2 S) Guard Plus (lv 3 S) |
Avoid staggering when hit with an elemental attack (not always effective). |
Over Limit |
Personal (lv 2 S) Eternal (lv 3 S) |
Over Limit time is increased. |
Spirit Up |
Spirit (lv 2 T) Eternal (lv 3 S) |
Max TP increases rarely. |
Nimble Mage |
Personal (lv 2 S) Speed Cast (lv 3 T) |
Move around immediately after casting. |
Mag. Status |
E. Guard (lv 2 S) Immunity (lv 4 S) |
Prevents magical ailments. |
Lucky Magic |
Neutralizer (lv 2 T) Happiness (lv 4 T) |
Occasionally cast magic without consuming TP. |
Technical |
Spirit (lv 2 T) Item Pro (lv 4 T) |
Reduces the amount of TP consumed during battle. |
Hard Hit |
Speed Cast (lv 3 T) Add Combo (lv 3 T) |
Increases the amount of time the enemy staggers when hit with a basic attack. |
Phys. Status |
Eternal (lv 3 S) Immunity (lv 4 S) |
Prevents physical ailments. |
Auto Aid |
Guard Plus (lv 3 S) Item Pro (lv 4 T) |
Occasionally cast First Aid automatically when damaged. |
Reducer |
Add Combo (lv 3 T) Spell Save (lv 4 S) |
Decreases TP consumption when spell is used twice in a row. |
Blood Spirit |
Magical (lv 1 T) E. Guard (lv 2 S) Guard Plus (lv 3 S) |
TP recovers when damaged. |
EXP Plus |
Taunt (lv 1 T) Personal (lv 2 S) Eternal (lv 3 S) |
Increases amount of experience earned. |
Self Cure |
Tough (lv 1 S) E. Guard (lv 2 S) Immunity (lv 4 S) |
Recover from status effects automatically. |
Item Master |
Neutralizer (lv 2 T) Item Pro (lv 4 T) Happiness (lv 4 T) |
Increases the effectiveness of items used on Raine during a battle. |
Quick Spell |
Neutralizer (lv 2 T) Spell Save (lv 4 S) Happiness (lv 4 T) |
Occasionally use a spell without any casting time. |
Concentrate |
Speed Cast (lv 3 T) Spell Save (lv 4 S) Item Pro (lv 4 T) Happiness (lv 4 T) |
Avoid staggering while casting. |